Demon Army Soul Collector โ€“ Post Implementation Review | What Went Right & Wrong (Ludum Dare 58) @D3kryption
Demon Army Soul Collector โ€“ Post Implementation Review | What Went Right & Wrong (Ludum Dare 58)  @D3kryption
Uploaded November 2025 | Updated September 2026, 1 week ago
After finishing my Ludum Dare 58 game **Demon Army: Soul Collector**, I wanted to take a step back and do a **full postmortem review** โ€” breaking down what went right, what went wrong, and what I learned throughout development.

In this video, I reflect on the design, gameplay systems, storytelling, time management, and creative direction that shaped the game โ€” along with the lessons Iโ€™ll take forward for future jams and projects.

๐Ÿฉธ **About the Game:**
Serve the glorious leader Nima as Grunt, a towering demon warrior, and Mancy, her loyal necromancer who harvests souls but cannot fight. Together, they purge a corrupted jail, collecting souls for Nimaโ€™s cause. A darkly comedic, soul-stealing adventure of loyalty, madness, and devotion.

๐ŸŽฎ **In This Review:**
โœ… What went right during development
โœ… What went wrong & what Iโ€™d fix next time
โœ… Things I learned from Ludum Dare 58
โœ… Post-release thoughts and community feedback
โœ… Next steps for Demon Army and beyond

This is a personal reflection and a practical breakdown โ€” something every developer should do after a project. Reviewing your own work honestly helps you grow faster than anything else.

๐Ÿ‘‰ Play Demon Army: Soul Collector: d3kryption.itch.io/demon-army-soul-collector

๐Ÿค— Connect With Me:
๐Ÿ‘‰ Find all my links here: d3kryptionstudios.com

๐Ÿ”ท More Unreal Engine Tutorials:
๐Ÿ‘‰ youtu.be/9620bBlTEUA
๐Ÿ‘‰ youtu.be/uFigrHBluLg

๐Ÿ”ท Join our Game Dev Community!
๐Ÿ‘‰ Discord: discord.com/invite/AybHAuZDRr
๐Ÿ‘‰ Twitter: https://x.com/D3kryption
๐Ÿ‘‰ Instagram: instagram.com/d3kryption
๐Ÿ‘‰ Patreon: patreon.com/d3kryption

๐Ÿ™Œ If you enjoy these reflective dev videos:
๐Ÿ‘ Like the video
๐Ÿ’ฌ Comment what you think went best (or worst!) in the game
๐Ÿ”” Subscribe for more devlogs, breakdowns & UE5 tutorials

๐Ÿค— My Setup:
๐Ÿ‘‰ OS: Manjaro Linux
๐Ÿ‘‰ CPU: AMD Ryzen 9 9950X ร— 32
๐Ÿ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
๐Ÿ‘‰ RAM: 128GB
๐Ÿ‘‰ Headphones: Audio Technica ATH-M50X
๐Ÿ‘‰ Mic: Audio Technica AT2020
๐Ÿ‘‰ DAC: Behringer UMC22
๐Ÿ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐Ÿ‘‰ Mouse: Logitech G403

Timestamps:
00:00 - Intro
00:42 - Mancy & Grunt
01:26 - Four Endings
02:44 - NavMesh Fix
02:55 - What Went Right
03:35 - New Tech
04:46 - AI Controls
06:49 - What Went Wrong
08:35 - Player Complaints
09:55 - Windows Issues
11:07 - Time Constraints
11:33 - Improvements
11:53 - GAS System
13:19 - Command System
14:01 - GAS Learnings
14:48 - State Tree
17:03 - Feedback
18:03 - Voice Shoutouts
21:18 - Pop-Up References
24:17 - Ratings
27:37 - Final Scores
31:28 - Next Plans
32:44 - Course
32:58 - Outro


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Demon Army Soul Collector โ€“ Post Implementation Review | What Went Right & Wrong (Ludum Dare 58)

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