Unreal Engine 5 Tutorial: Creating Running Races | Finishing Laps (Part 7) @D3kryption
Unreal Engine 5 Tutorial: Creating Running Races | Finishing Laps (Part 7)  @D3kryption
Uploaded November 2025 | Updated September 2026, 1 week ago
Unreal Engine 5 Tutorial: Creating Running Races | Finishing Laps (Part 7)

We’ve been developing a modular racing system that can be added to any UE5 project — where players can **join the race** or **watch as NPCs compete**, complete with win/loss tracking and lap management.

In this episode, we take the system a step further by improving the **finish logic** and making the **races repeatable** for ongoing fun or replayable challenges.

Here’s what we cover:
✅ Fixing finishing laps for both NPCs and players
✅ Making the race system repeatable
✅ Testing multiple race loops
✅ Improving the flow for cleaner resets and race restarts

This makes the system more flexible for games that feature **looped minigames, tournaments, or dynamic events**.

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Timestamps:
00:00 - Intro
00:00 - Series recap
00:00 - Fixing NPC finishing logic
00:00 - Fixing player finishing laps
00:00 - Making races repeatable
00:00 - Testing multiple loops
00:00 - Outro

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Unreal Engine 5 Tutorial: Creating Running Races | Finishing Laps (Part 7)

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