Uploaded September 2026 | Updated September 2026, 1 week ago
Welcome to today's Unreal Engine 5 tutorial where we implement one of the most requested features nobody asked for...
**An always-online single player game.**
That's right — a completely offline experience that somehow requires an internet connection just to function.
In this comedy game development video, we explore the terrible design decision of forcing players to be connected online when there is absolutely no reason for it.
Because what does a single player game need more than anything?
Loading screens.
Connection checks.
Servers.
And the fear of being kicked out of your own game.
🤗 Download link (it doesn't work, the server is offline lol)
👉 mega.nz/file/wQ9UhZJK#QTdKld6xTOFZmTCdvut3Proc2CHZqfsE1SmF_ygYbH8
🤗 Linode referral link (Affiliated link) - you get $100, I get $25
👉 linode.com/lp/refer/?r=6e816b9738343d796f28218ec07fed4008c1869d
🧠 What We Cover:
✅ Creating an unnecessary online requirement
✅ Adding pointless connection checks
✅ Making offline gameplay depend on online systems
✅ Designing frustrating player experiences
✅ Why always-online single player can be problematic
✅ A completely serious (definitely not serious) game design lesson
This video is a parody of some questionable trends in modern game design, but it also explores an important question:
**When does adding online requirements actually make a game worse?**
Sometimes the best feature is the one you don't add.
🤗 Connect With Me:
👉 d3kryptionstudios.com
🔷 More Unreal Engine Tutorials:
👉 youtu.be/9620bBlTEUA
👉 youtu.be/uFigrHBluLg
🔷 Join the Community:
👉 Discord: discord.com/invite/AybHAuZDRr
👉 Twitter: https://x.com/D3kryption
👉 Instagram: instagram.com/d3kryption
👉 Patreon: patreon.com/d3kryption
🙌 Enjoyed the video?
👍 Like the video
💬 Comment the worst game design decision you've experienced
🔔 Subscribe for more Unreal Engine tutorials and game development experiments
🤗 Chapters:
0:00 - Intro
2:30 - API look
4:00 - Project Setup
4:35 - C++ code
19:54 - Patreon
20:04 - Blueprints
20:36 - Main Menu
23:24 - Result
27:37 - Outro
#UnrealEngine5 #GameDesign #GameDev #IndieDev #UE5Tutorial #AlwaysOnline #D3kryption
Welcome to today's Unreal Engine 5 tutorial where we implement one of the most requested features nobody asked for...
**An always-online single player game.**
That's right — a completely offline experience that somehow requires an internet connection just to function.
In this comedy game development video, we explore the terrible design decision of forcing players to be connected online when there is absolutely no reason for it.
Because what does a single player game need more than anything?
Loading screens.
Connection checks.
Servers.
And the fear of being kicked out of your own game.
🤗 Download link (it doesn't work, the server is offline lol)
👉 mega.nz/file/wQ9UhZJK#QTdKld6xTOFZmTCdvut3Proc2CHZqfsE1SmF_ygYbH8
🤗 Linode referral link (Affiliated link) - you get $100, I get $25
👉 linode.com/lp/refer/?r=6e816b9738343d796f28218ec07fed4008c1869d
🧠 What We Cover:
✅ Creating an unnecessary online requirement
✅ Adding pointless connection checks
✅ Making offline gameplay depend on online systems
✅ Designing frustrating player experiences
✅ Why always-online single player can be problematic
✅ A completely serious (definitely not serious) game design lesson
This video is a parody of some questionable trends in modern game design, but it also explores an important question:
**When does adding online requirements actually make a game worse?**
Sometimes the best feature is the one you don't add.
🤗 Connect With Me:
👉 d3kryptionstudios.com
🔷 More Unreal Engine Tutorials:
👉 youtu.be/9620bBlTEUA
👉 youtu.be/uFigrHBluLg
🔷 Join the Community:
👉 Discord: discord.com/invite/AybHAuZDRr
👉 Twitter: https://x.com/D3kryption
👉 Instagram: instagram.com/d3kryption
👉 Patreon: patreon.com/d3kryption
🙌 Enjoyed the video?
👍 Like the video
💬 Comment the worst game design decision you've experienced
🔔 Subscribe for more Unreal Engine tutorials and game development experiments
🤗 Chapters:
0:00 - Intro
2:30 - API look
4:00 - Project Setup
4:35 - C++ code
19:54 - Patreon
20:04 - Blueprints
20:36 - Main Menu
23:24 - Result
27:37 - Outro
#UnrealEngine5 #GameDesign #GameDev #IndieDev #UE5Tutorial #AlwaysOnline #D3kryption










