Building a Utility AI System in Unreal Engine 5 - Part 2 | NPC Brain Component @D3kryption
Building a Utility AI System in Unreal Engine 5 - Part 2 | NPC Brain Component  @D3kryption
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Welcome back!

Now that our Task framework is complete, it's time to build the **NPC Brain Component**.

This component is responsible for evaluating tasks, managing the queue, and acting as the decision-making centre of every NPC using our Utility AI framework.

🧠 Code:
d3kryptionstudios.com/resource/ue5_utilityai_part2.html

🧠 What We Cover:
βœ… Creating the NPC Brain
βœ… Running queued tasks
βœ… Managing AI decisions
βœ… Connecting Tasks together
βœ… Preparing for schedules

By the end of this episode your NPCs will finally have a brain capable of running our Utility AI system.

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Building a Utility AI System in Unreal Engine 5 - Part 2 | NPC Brain Component

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