Uploaded February 2026 | Updated September 2026, 1 week ago
In this Unreal Engine 5 video, we take an **exclusive first look** at getting **Synty Sidekick characters working in Unreal with full facial motion capture via Live Link** β made possible using the **GameDevBuddy** tool.
This is an early-access style breakdown where we focus on **setup, getting things working, and discussing early issues and limitations** you may encounter when using this workflow for the first time.
Synty characters were never designed for facial mocap in Unreal, so this video shows whatβs currently possible, what works well, and what still needs polish.
# Game Dev Buddy Use code D3KRYPTION for 25% off
gamedevbuddy.com
# Synty affiliate link (thank you!)
syntystore.com/64873838
#Code:
d3kryptionstudios.com/resource/ue5_gdb_synty_livelink.html
π§ **What We Cover:**
β First look at Synty Sidekick facial mocap in UE5
β How GameDevBuddy enables Live Link support
β Setting up Live Link for facial capture
β Connecting facial data to Synty characters
β Early issues and limitations
β What works, what doesnβt (yet)
β Use cases for cinematics and dialogue
β Future potential of the workflow
This video is perfect if youβre curious about **facial mocap for stylized characters**, early-stage tools, or pushing Unreal beyond its usual pipelines.
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π Enjoyed the first look?
π Like
π¬ Comment what youβd use facial mocap for
π Subscribe for more UE5 tools & early access workflows
#UnrealEngine5 #LiveLink #FacialMocap #Synty #GameDevBuddy #UE5Tutorial #GameDev #IndieDev #VirtualProduction #FirstLook #D3kryption
In this Unreal Engine 5 video, we take an **exclusive first look** at getting **Synty Sidekick characters working in Unreal with full facial motion capture via Live Link** β made possible using the **GameDevBuddy** tool.
This is an early-access style breakdown where we focus on **setup, getting things working, and discussing early issues and limitations** you may encounter when using this workflow for the first time.
Synty characters were never designed for facial mocap in Unreal, so this video shows whatβs currently possible, what works well, and what still needs polish.
# Game Dev Buddy Use code D3KRYPTION for 25% off
gamedevbuddy.com
# Synty affiliate link (thank you!)
syntystore.com/64873838
#Code:
d3kryptionstudios.com/resource/ue5_gdb_synty_livelink.html
π§ **What We Cover:**
β First look at Synty Sidekick facial mocap in UE5
β How GameDevBuddy enables Live Link support
β Setting up Live Link for facial capture
β Connecting facial data to Synty characters
β Early issues and limitations
β What works, what doesnβt (yet)
β Use cases for cinematics and dialogue
β Future potential of the workflow
This video is perfect if youβre curious about **facial mocap for stylized characters**, early-stage tools, or pushing Unreal beyond its usual pipelines.
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π Enjoyed the first look?
π Like
π¬ Comment what youβd use facial mocap for
π Subscribe for more UE5 tools & early access workflows
#UnrealEngine5 #LiveLink #FacialMocap #Synty #GameDevBuddy #UE5Tutorial #GameDev #IndieDev #VirtualProduction #FirstLook #D3kryption










