@danielilett
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Daniel Ilett | Decals & Stickers in Unity Shader Graph and URP @danielilett | Uploaded September 2021 | Updated October 2024, 1 hour ago.
Decals have been available natively in HDRP for a while now, but not URP. Luckily, there are ways to add our own. In this tutorial, learn how to use some neat tricks involving space transformations and the depth buffer to make decals of our own which project a texture onto flat or curved surfaces!
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โœจ Based on NiloCat's fantastic implementation of URP decals: github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
๐Ÿ‘‡ Download the project on GitHub: github.com/daniel-ilett/decals-urp
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๐ŸŽฎ This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions.
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๐Ÿ“š Get a copy of my shader book here: dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4
โœจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn
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๐Ÿ’ฌ Join the Discord: discord.gg/tPQEUwPpb3
๐Ÿ’– Support me on Patreon: patreon.com/danielilett?fan_landing=true
โ˜• Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett

#unity #shaders #decals
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Decals & Stickers in Unity Shader Graph and URP @danielilett

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