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Daniel Ilett | Unity Shader Graph Basics (Part 3 - Transparency and Alpha) @danielilett | Uploaded December 2023 | Updated October 2024, 15 minutes ago.
Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about alpha-blended transparency, alpha clipping, and dithered transparency in Part 3 of this tutorial series!

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3

💀 Get the zombie sprite: https://kenney.nl/assets/toon-characters-1

📰 Read this tutorial in article format instead: danielilett.com/2023-12-11-tut7-5-intro-to-shader-graph-part-3
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📚 Get a copy of my shader book here (affiliate): dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4

✨ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn

✨ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn
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💬 Join the Discord: discord.gg/tPQEUwPpb3
💖 Support me on Patreon: patreon.com/danielilett?fan_landing=true
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
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Unity Shader Graph Basics (Part 3 - Transparency and Alpha) @danielilett

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