Quick Refraction in Shader Graph | Bytesize Gamedev @danielilett
Quick Refraction in Shader Graph | Bytesize Gamedev  @danielilett
Uploaded February 2021 | Updated September 2026, 2 weeks ago
Bytesize Gamedev is a series of shorter tutorials, delivered in around 60 seconds.
In this tutorial, we'll cover a quick way to achieve refractive glass/ice in Shader Graph and URP!
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💻 Check it out on GitHub: github.com/daniel-ilett/bytesize-refraction
📱 I made a thread about this on Twitter: twitter.com/daniel_ilett/status/1360283008780099584
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Unity 2020.2.1f1, URP/Shader Graph 10.2.2
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✨ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn
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💬 Join the Discord: discord.gg/tPQEUwPpb3
💖 Support me on Patreon: patreon.com/danielilett?fan_landing=true
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#bytesizegamedev #unity #tutorials
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Daniel Ilett |

Quick Refraction in Shader Graph | Bytesize Gamedev

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