Unity Shader Graph Basics (Part 11 - Terrains) @danielilett
Unity Shader Graph Basics (Part 11 - Terrains)  @danielilett
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Unity doesn't officially support terrains via Shader Graph. However, it is still possible to write shaders that accept the same textures as URP's built-in terrain shaders and recreate terrain effects ourselves! In this tutorial, I'll read four texture layers and apply an automatic rock cliff painting system and a world scan effect like the kinds you'd see in many open world games.

I have moved to Unity 6.0.23f1 for the remaining videos in this series and the new GitHub project. Most of what you see works similarly to Unity 2022.3 or older.
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👇 Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-6-0
📰 Read this tutorial in article format instead: danielilett.com/2025-10-12-tut9-11-terrains
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✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937?aid=1101lfDLn

📚 Get a copy of my shader book here: link.springer.com/book/10.1007/978-1-4842-8652-4
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☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
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Daniel Ilett |

Unity Shader Graph Basics (Part 11 - Terrains)

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