Building Quality Shaders: Transparency and Dithering #unity #gamedev #madewithunity @danielilett
Building Quality Shaders: Transparency and Dithering #unity #gamedev #madewithunity  @danielilett
Uploaded December 2023 | Updated September 2026, 2 weeks ago
Transparency is handled differently to opaque rendering in game engines. Chapter 8 of my shader books shows you how to use transparency and alpha clipping for various effects.

Grab the book on Amazon: amazon.co.uk/Building-Quality-Shaders-Unity%C2%AE-Shader/dp/1484286510
Grab the book directly from my publisher: link.springer.com/book/10.1007/978-1-4842-8652-4
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Daniel Ilett |

Building Quality Shaders: Transparency and Dithering #unity #gamedev #madewithunity

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