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Daniel Ilett | Unity Shader Graph Basics (Part 2 - Textures and UVs) @danielilett | Uploaded December 2023 | Updated October 2024, 22 minutes ago.
Textures allow you to add far more detail to objects than you would ever be able to provide with other shader functionality. Learn how textures and UV mapping works in this tutorial.

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: github.com/daniel-ilett/shader-graph-basics-2022-3

🍃 Get the grass texture: ambientcg.com/view?id=Grass001

📰 Read this tutorial in article format instead: danielilett.com/2023-12-04-tut7-4-intro-to-shader-graph-part-2
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📚 Get a copy of my shader book here (affiliate): dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4

✨ Grab my Hologram Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/hologram-shaders-pro-for-urp-hdrp-built-in-246720?aid=1101lfDLn

✨ Grab my Snapshot Shaders Pro package here (affiliate): assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn
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💬 Join the Discord: discord.gg/tPQEUwPpb3
💖 Support me on Patreon: patreon.com/danielilett?fan_landing=true
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
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Unity Shader Graph Basics (Part 2 - Textures and UVs) @danielilett

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