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Daniel Ilett | Shader Code in Universal Render Pipeline | Unity Basics @danielilett | Uploaded April 2021 | Updated October 2024, 18 minutes ago.
We've covered Shader Graph a lot on this channel, but so far we've largely avoided using shader code. There are plenty of resources for the built-in render pipeline, but not as many for URP - so in this installment of Unity Basics, we will cover vertex and fragment shaders in URP!

There are a few key differences between URP and built-in shader code, so even if you've written shader code in the past - or even if you only use Shader Graph - this tutorial might still be handy for you!
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๐Ÿ“œ Read this tutorial on my site: danielilett.com/2021-04-02-basics-3-shaders-in-urp
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โœจ Unity Docs: docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.1/manual/writing-shaders-urp-basic-unlit-structure.html
โœจ Cyan's URP Work: cyangamedev.wordpress.com/2020/06/05/urp-shader-code
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This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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๐Ÿ“š Get a copy of my shader book here: dpbolvw.net/click-100742141-12898971?url=https%3A%2F%2Flink.springer.com%2Fbook%2F10.1007%2F978-1-4842-8652-4
โœจ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-pro-for-urp-hdrp-160556?aid=1101lfDLn
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๐Ÿ’ฌ Join the Discord: discord.gg/tPQEUwPpb3
๐Ÿ’– Support me on Patreon: patreon.com/danielilett?fan_landing=true
โ˜• Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett

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Shader Code in Universal Render Pipeline | Unity Basics @danielilett

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