Uploaded July 2021 | Updated September 2026, 1 week ago
Super-strong, cheap, small group base for quad/five man/six man
Rust building tutorial.
* Load most updated version on Rusticated - https://rsc.td/YUJE
READ NOTES IF YOU WANT TO USE.
* If you want to contact me, I'm on discord:
discord.gg/2edqfefE87
*If you want to make a one-time donation:
paypal.me/gamelightz
* Business Email:
GameLightzMusic@gmail.com
*All music in this video is written and recorded by me, and is copyrighted.
0:00 - Introduction & Tour (Song: "Major Trouble")
2:45 - Stage 1: Starter Base (Song: "Nature of Connection")
6:18 - Stage 2: Floors 3 & 4, Bedrooms, Honeycomb, Entrance Chutes (Song: "Turntable")
9:47 - Stage 3: Widegapped Defense Modules (Song: "Boward")
13:25 - Stage 4: Floorstacked Roof Bunkers, Roof, Final Honeycomb (Song: "Majnor")
Important Notes:
* In the video, I put ceilings on floors only after completing them.
That is done purely for cinematic reasons (lighting, aesthetics). There's no reason not to close the ceilings in before completing the floor itself, obviously.
* If you want to build the gatehouse I show as optional in the end of the build, make sure to move the actual TC a step back, so the disconnection mechanism will still function. Brainfart on my end.
Personally I wouldn't use those, I would use the pixelbunker gatehouses shown in my pixelbunker gatehouse video, built out from the actual TC enclosures, for a larger compound.
* Make whatever changes you like. If there's something you feel is missing for you, add it. If something feels unnecessary, remove it, if there's something you feel you should upgrade, upgrade it! :) You do you! :)
* Make sure to put build mats and kits in the bunkers when logging off. You'll be playing the day after a raid like nothing happened.
I can't tell you how many times this worked for me with my trio base (and for the many others using it).
THE DEATHKNELL MINI
Total Upkeep:
~15-17k Frags
~20k Stone
~60-170 HQM (Customizable, depending on upgrade paths)
Build Cost For Completed Version (Including deployables):
~65K frags (Roughly 2 boxes of metal)
~100K Stone (Roughly 3 boxes of stone)
~Variable HQM
PROS:
Offline Defense:
* 3 floating roof bunkers
* 5 walls to core at ground level
Online Defense:
* Widegap multi-purpose modules with multiple shooting angles + ramp peeks. Did not spend too much on them, but just enough, I think.
* Up to 18 beds in dedicated bedrooms.
General:
*Very cheap compared to group bases in the same class:
If build cost seems high relative to upkeep, that's because there are 7 TCs. The actual cost is better reflected by the upkeep, as the external TCs will lower overall upkeep to the point where the higher build cost will be covered for within a couple of days. And of course the 7 TCs supply ample grief-protection.
* Great for x2 etc. servers. There is much than can still be upgraded, and all upgrades have actual utility in this build.
Upgrading the modules, upgrading the shooting floors and roof, all these things are really useful.
*There's a ton of room on the roof, you can basically add another floor with no trouble at all, maybe a central tower, whatever you like.
*Most of the base is wide open at the center, extremely easy and quick to navigate. For a small group, 3 separate jump ups on the 'living floors (3&4) will prove very convenient.
Only the 1st floor core is tight, but it is more the cellar than the living room, so to speak, and intentionally made so to absorb a pummeling.
HOWEVER, turn on physics.steps 60 if you're failing the jump from chests onto the shelf in the core.
CONS:
* Only 3 bunkers as opposed to 6 in the bigger Deathknell V.2, but then it's not fair to compare a 24k metal base with a 16k metal base.
* No inner peeks. There are definitely cutbacks related to budget, things I would have liked to expand on and improve, but I set myself a budget and that is the only feature I felt confident isn't absolutely necessary.
* Probably some more stuff. Nobody's perfect and we improve from one try to the next :)
SPECIAL THANKS:
* D1srupted, Atmos4, & WalkerV2 -
Who all taught me different concepts related to widegap shooting floors, but also pretty much everything I know about building in Rust. They're the top of the top, the absolute best, especially as human beings, which is the most important.
* Mini-Satori, who first published the disconnectable TC that everyone uses now and which I show in this video, as it's quite simply the best.
His original video, on his quite magnificent channel:
youtube.com/watch?v=Opl1Yi1dIT0
Master builders such as SytrX, discloak, etc, who all proved themselves to be the nicest, most helpful, and inspiring builders.
* h0und, who's releasing videos again, making the most actually usable bases I've seen on youtube, inspiring me quite a bit.
Check his channel out if you want a base to actually build easily and use with confidence in Rust:
youtube.com/channel/UCbXtjLNzj4fGBbuEKN1l7Yw
Super-strong, cheap, small group base for quad/five man/six man
Rust building tutorial.
* Load most updated version on Rusticated - https://rsc.td/YUJE
READ NOTES IF YOU WANT TO USE.
* If you want to contact me, I'm on discord:
discord.gg/2edqfefE87
*If you want to make a one-time donation:
paypal.me/gamelightz
* Business Email:
GameLightzMusic@gmail.com
*All music in this video is written and recorded by me, and is copyrighted.
0:00 - Introduction & Tour (Song: "Major Trouble")
2:45 - Stage 1: Starter Base (Song: "Nature of Connection")
6:18 - Stage 2: Floors 3 & 4, Bedrooms, Honeycomb, Entrance Chutes (Song: "Turntable")
9:47 - Stage 3: Widegapped Defense Modules (Song: "Boward")
13:25 - Stage 4: Floorstacked Roof Bunkers, Roof, Final Honeycomb (Song: "Majnor")
Important Notes:
* In the video, I put ceilings on floors only after completing them.
That is done purely for cinematic reasons (lighting, aesthetics). There's no reason not to close the ceilings in before completing the floor itself, obviously.
* If you want to build the gatehouse I show as optional in the end of the build, make sure to move the actual TC a step back, so the disconnection mechanism will still function. Brainfart on my end.
Personally I wouldn't use those, I would use the pixelbunker gatehouses shown in my pixelbunker gatehouse video, built out from the actual TC enclosures, for a larger compound.
* Make whatever changes you like. If there's something you feel is missing for you, add it. If something feels unnecessary, remove it, if there's something you feel you should upgrade, upgrade it! :) You do you! :)
* Make sure to put build mats and kits in the bunkers when logging off. You'll be playing the day after a raid like nothing happened.
I can't tell you how many times this worked for me with my trio base (and for the many others using it).
THE DEATHKNELL MINI
Total Upkeep:
~15-17k Frags
~20k Stone
~60-170 HQM (Customizable, depending on upgrade paths)
Build Cost For Completed Version (Including deployables):
~65K frags (Roughly 2 boxes of metal)
~100K Stone (Roughly 3 boxes of stone)
~Variable HQM
PROS:
Offline Defense:
* 3 floating roof bunkers
* 5 walls to core at ground level
Online Defense:
* Widegap multi-purpose modules with multiple shooting angles + ramp peeks. Did not spend too much on them, but just enough, I think.
* Up to 18 beds in dedicated bedrooms.
General:
*Very cheap compared to group bases in the same class:
If build cost seems high relative to upkeep, that's because there are 7 TCs. The actual cost is better reflected by the upkeep, as the external TCs will lower overall upkeep to the point where the higher build cost will be covered for within a couple of days. And of course the 7 TCs supply ample grief-protection.
* Great for x2 etc. servers. There is much than can still be upgraded, and all upgrades have actual utility in this build.
Upgrading the modules, upgrading the shooting floors and roof, all these things are really useful.
*There's a ton of room on the roof, you can basically add another floor with no trouble at all, maybe a central tower, whatever you like.
*Most of the base is wide open at the center, extremely easy and quick to navigate. For a small group, 3 separate jump ups on the 'living floors (3&4) will prove very convenient.
Only the 1st floor core is tight, but it is more the cellar than the living room, so to speak, and intentionally made so to absorb a pummeling.
HOWEVER, turn on physics.steps 60 if you're failing the jump from chests onto the shelf in the core.
CONS:
* Only 3 bunkers as opposed to 6 in the bigger Deathknell V.2, but then it's not fair to compare a 24k metal base with a 16k metal base.
* No inner peeks. There are definitely cutbacks related to budget, things I would have liked to expand on and improve, but I set myself a budget and that is the only feature I felt confident isn't absolutely necessary.
* Probably some more stuff. Nobody's perfect and we improve from one try to the next :)
SPECIAL THANKS:
* D1srupted, Atmos4, & WalkerV2 -
Who all taught me different concepts related to widegap shooting floors, but also pretty much everything I know about building in Rust. They're the top of the top, the absolute best, especially as human beings, which is the most important.
* Mini-Satori, who first published the disconnectable TC that everyone uses now and which I show in this video, as it's quite simply the best.
His original video, on his quite magnificent channel:
youtube.com/watch?v=Opl1Yi1dIT0
Master builders such as SytrX, discloak, etc, who all proved themselves to be the nicest, most helpful, and inspiring builders.
* h0und, who's releasing videos again, making the most actually usable bases I've seen on youtube, inspiring me quite a bit.
Check his channel out if you want a base to actually build easily and use with confidence in Rust:
youtube.com/channel/UCbXtjLNzj4fGBbuEKN1l7Yw
![How to Build Compound Gatehouses [RUST Building Tutorial 2022]
* Become a PATRON or support with a 1-time donation:
https://www.patreon.com/GameLightz
https://paypal.me/gamelightz
* If you want to contact me, Im on discord:
https://discord.gg/2edqfefE87
* Business Email: GameLightzMusic@gmail.com
Simple and effective Rust compound gatehouse designs to go with any Rust base,
From solo to medium and large groups.
4 variations, going from ultra-cheap to a complete minibase with a bunker in it.
SPONSOR:
https://rustomantic.gg/ :)
YOUTUBER SHOUTOUT:
Check out Gabes rust exploits channel:
https://www.youtube.com/channel/UCbQyVVb6FShMIdujv8KWEgQ
CHECK OUT eKostiKs channel (designer of the second gatehouse!)
https://www.youtube.com/channel/UC9wMOK629y_ygPHGCj0LbiQ
*All music in this video was written and recorded by me, and is copyrighted.
Timestamps:
0:00 - Introduction (Song: Sweetweet)
1:10 - The Pico: (Song: Clop)
2:11 - The eKostiK (Song: Clop)
3:26 - The One-Man-Army (Song: Clop)
5:33 - The Kitchen Sink (Song: The Pioneers) How to Build Compound Gatehouses [RUST Building Tutorial 2022]](https://i.ytimg.com/vi/v1vI2BIl8O8/mqdefault.jpg)
![GRAIL V2 Rust Base - [9 Bunkers, Widegaps, China-Wall, Low Cost]
The Grail V2 - The BEST Duo/Trio Rust Base.
IMPORTANT UPDATE:
The bunkered external TCs no longer work, so make regular ones, or freehand bunkers, or my newer pixelgapped externals. Good luck! :)
This base is an expansion of the BEST Solo/Duo base, the Grail (original), and this video is the full base build tutorial/guide for the best duo/trio Rust base.
Its not a simple rust base, but theres none as cost-efficient and survivable.
Rusticated Creative Base Code: rsc.td/4NGD
WORKS ON Rust CONSOLE Edition! Use this method:
https://youtu.be/cPgI4-KeQGA
*** WHAT DOES THE GRAIL V2 DUO/TRIO BASE GIVE ME? ***
1) NEVER GET WIPED BY OFFLINERS.
You have 9 bunkers. Spread your loot wisely and youll always have what you need to continue like nothing happened, even if offlined.
The esimated raid cost of 70+ rockets is for a full raid of all lootrooms (including bunkers and main TC) but thats lowballing it maybe.
The main core is ~60 by itself, and theres 6 more bunkers outside of that, and also not counting bedroom and gatehouse storage loot.
So just spread it around. An offline may rob you of a little bit of loot, but youll be right as rain next day.
2) DOMINATE YOUR AREA.
You have a mini-china-wall designed like a shooting floor, meaning that you have at least 2 peeks for every point outside the compound. But usually many more.
3) FARM LESS.
This base is significantly cheaper than any base of even remotely comparable strength, and thats theoretical, because there are no duo/trio bases of comparable strength excepting my Trio Heaven.
4) EASY AND FUN ONLINE DEFENSE.
You have 6 double bedrooms (2 beds + locker) divided between mini-china-sall compound and base. It will take great concerted effort to stop you from respawning in safety, with kits, and defending your base.
5) UPDATES TO THE ORIGINAL GRAIL
If you dont want the mini-china-wall and added cost, using this as (the best) solo/duo base, there are still important improvements over the original Grail that are worth your time. There are also updates to the build which were forced by FACEPUNCH changing how some things work.
Rough Build Cost Estimate (Tiles & critical deployables):
55k metal, 62k stone, 240 hqm.
TIPS/TROUBLESHOOTING:
1) If the TC pixelbunker doesnt show up, try building it from the left triangle instead of the right one. Also reverse the order of the second TC pixelgap layer (build the two halfwalls standing on the middle triangle, adjacent the first tc gap, then destroy the lower one, step out, and rebuild it from the outside.)
2) I ALWAYS, ALWAYS HQM my first external TC (just the bunker part, not the stone doors part).
This is critical because of a trick I found where you can grief multi-tc bases very cheaply (check my channel, ull find it).
3) For further upgrades than shown, start with the shooting floor supports, platforms, and window frames. You can also add stone frames under the shooting floor bedrooms just to make sure those are safer against collapse.
4) Want a much cheaper base thats nearly as strong? Omit the china-wall :)
This base will still be a monster with just the two gatehouse bedrooms with their turret pods and high stone walls around that.
5) You can pixel-gap the TC immediately, if you dont honeycomb the TC triangle and just make the second floor lootroom on hanging triangles. Just upgrade them to metal. Honeycomb when you have 50 hqm for the TC walls :)
SPECIAL THANKS:
Thank you Ismael for helping me figure out a BUNCH of stuff in the design.
Thank you Joshy for basically forcing me to design an expanded Grail
Thank you Marz for helping me in being able to even make a video this long.
And THANK YOU to everyone who supports this channel with superthanks and patreon memberships, thus forcing my wife to admit that yes, I should be allowed to continue doing this.
* Become a PATRON or Support with a 1-time donation, helping me to keep this going.
https://www.patreon.com/GameLightz
https://paypal.me/gamelightz
* Business Email: GameLightzMusic@gmail.com
* If you want to contact me, Im on discord:
https://discord.gg/2edqfefE87
* The music in this video is my own original composition, and is copyrighted.
Only exception being the intro track, that being a recording from 1922 called Sun Kist Rose and so public property.
Time-Stamps:
00:00 - Intro (Song: Sunkist Rose)
02:15 - Stage 1: Starter (Song: Saturday)
07:42 - Stage 2: Core & Upgrades (Song: Turntable)
13:21 - Stage 3: External TCs (Song: Boward)
19:56 - Stage 4: Widegaps Bedrooms Bunkers (Song: PixelParty)
23:37 - Stage 5: Mini China Wall (Song: Majnor)
#rust #basebuilding #rustduo #rusttrio #rustbase #rustbasedesign #rustbunker #rustbunkerbase #rusttips #rustguide #rusttutorial #rustconsole #basebuilding GRAIL V2 Rust Base - [9 Bunkers, Widegaps, China-Wall, Low Cost]](https://i.ytimg.com/vi/v4t7fKHgSf8/mqdefault.jpg)





