Uploaded June 2023 | Updated September 2026, 1 day ago
The famous three-phase boss fight remains quite iconic for many, and I'd say the sound design holds up! Ariandel has his great screams, some of which he shares with other "beast" type enemies, while his more human sounds are shared with, for example, Deacons of the Deep.
Friede, on her own, has quite the cool sound design when it comes to her scythe and magic, many swings and clanks. Voice wise I must say I don't recognize most of her tracks, but she does feature the Latin-like chanting that other female characters use, such as the Amana Priestesses or the cut Slug Princess. I'm not entirely sure whether they go used in the game or not, however. Since some of them are reversed, I have unreversed them.
00:15 - Ariandel - Breath
00:30 - Ariandel - Scream
01:20 - Ariandel - Hostile
01:38 - Ariandel - Hurt & Death
01:55 - Ariandel - Magic
02:20 - Friede - Breath
02:36 - Friede - Chant (+ Unreversed)
03:04 - Friede - Hostile
03:18 - Friede - Hurt & Death
04:15 - Friede - Weapon
05:02 - Friede - Magic
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The famous three-phase boss fight remains quite iconic for many, and I'd say the sound design holds up! Ariandel has his great screams, some of which he shares with other "beast" type enemies, while his more human sounds are shared with, for example, Deacons of the Deep.
Friede, on her own, has quite the cool sound design when it comes to her scythe and magic, many swings and clanks. Voice wise I must say I don't recognize most of her tracks, but she does feature the Latin-like chanting that other female characters use, such as the Amana Priestesses or the cut Slug Princess. I'm not entirely sure whether they go used in the game or not, however. Since some of them are reversed, I have unreversed them.
00:15 - Ariandel - Breath
00:30 - Ariandel - Scream
01:20 - Ariandel - Hostile
01:38 - Ariandel - Hurt & Death
01:55 - Ariandel - Magic
02:20 - Friede - Breath
02:36 - Friede - Chant (+ Unreversed)
03:04 - Friede - Hostile
03:18 - Friede - Hurt & Death
04:15 - Friede - Weapon
05:02 - Friede - Magic
Give a tip if you so wish!
➜ ko-fi.com/sneesnee







![Dark Souls Sound Design - Crossbreed Priscilla
You thought there was gonna be anything more? Sorry. You get two sounds.
Reality is, aside from footsteps and the sound of robes, Priscilla doesnt breathe, grunt, make sounds when shes hurt or anything.
That said, she does have wet footsteps sounds, as if she was expected to move around water at some point.
Satake: We had it so that you could basically go to another area from every direction, though some of those paths didn’t make it into the final game. We even had plans for Priscilla to be there as the heroine, and...
Miyazaki: Let’s not go there right now...
Otsuka: I think Priscilla is the prettiest character in the whole game!
Miyazaki: Thank you! She was originally intended to be the main heroine (akin to the Maiden in Black), so I appreciate that. [Laughter]
Otsuka: Why did you decide to put Priscilla there?
Miyazaki: I just thought that environment suited her. It certainly helped that her color scheme is very snowy in nature. Thinking about it now, I guess you could also say she belonged there because the Painted World is where exiled souls will gather. [Laughter]
Waragai: Like a last refuge for those who lost their true place in the world?
Miyazaki: Yes, though I’m not sure you can technically say that about Priscilla... [Laughter]
0:10 - Magic (Breath, Wind)
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➜ https://ko-fi.com/sneesnee Dark Souls Sound Design - Crossbreed Priscilla](https://i.ytimg.com/vi/PZeT7OW__Jk/mqdefault.jpg)


