Elden Ring Sound Design - Iron Fist Alexander - Dialogue @SenSoundDesign
Elden Ring Sound Design - Iron Fist Alexander - Dialogue  @SenSoundDesign
Uploaded June 2024 | Updated September 2026, 5 hours ago
Another NPC covered. Alexander is a very unique NPC, despite him being Biorr-Siegmeyer adjacent. I mean, when have YOU ever spoken to a talking pot?

Alexander has a couple of unused voicelines, mainly a different wording used during his last encounter and hitting him too hard during his first meeting. To my surprise, Alexander is the most talkative of all the Elden Ring characters I have covered so far. The reason? He has variations depending on encounters you might miss. Your first encounter with him can be Stormhill, Gael Tunnel, or Redmane Castle. You can miss his first or second hole situation. You might continue hitting him despite his pleas not to, when you need oil.

The Gael Tunnel dialogue is the most varied. You can meet him for the first time from both sides, you can meet him for a second time from both sides as well. All in all, this makes Alexander go beyond characters like Ranni and Gideon (250 lines or so) with his 270~ lines. Very neat.

00:00 - Stormhill
02:30 - Clobbering Aid
04:20 - Gael Tunnel
08:35 - Radahn Festival
10:25 - After the Festival
12:30 - Liurnia of the Lakes
14:20 - Oil?
16:05 - OIl!
18:00 - Mt. Gelmir
15:00 - About Kindling
15:40 - Queen's Bedchamber
16:10 - About Purpose
16:50 - First Church of Marika
17:35 - Giant's Gravepost
18:00 - At the Forge
19:20 - Crumbling Farum Azula
20:45 - A Warrior to the End
21:20 - Attacked (Ending)

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Elden Ring Sound Design - Iron Fist Alexander - Dialogue

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