Dark Souls Sound Design - Crossbreed Priscilla @SenSoundDesign
Dark Souls Sound Design - Crossbreed Priscilla  @SenSoundDesign
Uploaded January 2025 | Updated September 2026, 12 hours ago
You thought there was gonna be anything more? Sorry. You get two sounds.

Reality is, aside from footsteps and the sound of robes, Priscilla doesn't breathe, grunt, make sounds when she's hurt or anything.

That said, she does have "wet" footsteps sounds, as if she was expected to move around water at some point.

---
Satake: We had it so that you could basically go to another area from every direction, though some of those paths didn’t make it into the final game. We even had plans for Priscilla to be there as the heroine, and...

Miyazaki: Let’s not go there right now...

Otsuka: I think Priscilla is the prettiest character in the whole game!

Miyazaki: Thank you! She was originally intended to be the main heroine (akin to the Maiden in Black), so I appreciate that. [Laughter]
---
Otsuka: Why did you decide to put Priscilla there?

Miyazaki: I just thought that environment suited her. It certainly helped that her color scheme is very snowy in nature. Thinking about it now, I guess you could also say she belonged there because the Painted World is where exiled souls will gather. [Laughter]

Waragai: Like a last refuge for those who lost their true place in the world?

Miyazaki: Yes, though I’m not sure you can technically say that about Priscilla... [Laughter]
---

0:10 - Magic (Breath, Wind)

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Dark Souls Sound Design - Crossbreed Priscilla

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