Uploaded April 2020 | Updated September 2026, 2 weeks ago
Sorry for the potato quality. I still don't know how to improve the native resolution in PCSX2 without compromising the top left icons - health and DT bar and also the gameplay response time. If someone can tell me how to do that, please mention in the comments. Thanks
So someone mentioned in an earlier video of mine on this boss fight to try out the US version of PS2 DMC1 where the damage Dante does is around 25% less. Decided to use the PCSX2 emulator to run this game. Here are some notes from this fight
- The main issue with the entire run was the clunky software. I had to re learn all the timings of Dante's and Mundus attacks. Took quite some time to adjust myself.
- Mundus is slightly more random and has a bit more aggressive pattern, where you are forced to destroy the gun spheres to avoid damage instead of directly attacking him.
- You almost invariably will get hit when he launches one of his very morbid patterns. Just hope that he also spawns a dragon or your ass is grass
Sorry for the potato quality. I still don't know how to improve the native resolution in PCSX2 without compromising the top left icons - health and DT bar and also the gameplay response time. If someone can tell me how to do that, please mention in the comments. Thanks
So someone mentioned in an earlier video of mine on this boss fight to try out the US version of PS2 DMC1 where the damage Dante does is around 25% less. Decided to use the PCSX2 emulator to run this game. Here are some notes from this fight
- The main issue with the entire run was the clunky software. I had to re learn all the timings of Dante's and Mundus attacks. Took quite some time to adjust myself.
- Mundus is slightly more random and has a bit more aggressive pattern, where you are forced to destroy the gun spheres to avoid damage instead of directly attacking him.
- You almost invariably will get hit when he launches one of his very morbid patterns. Just hope that he also spawns a dragon or your ass is grass







