Daniels Game Vault | Danny's FAIL Vault : Mario Forever Remake - World 12 by Syzxchulun [HD] @DanielsGameVault | Uploaded March 2015 | Updated October 2024, 9 minutes ago.
FACEBOOK : facebook.com/DanielsGameVault
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NOTE: the audio had copyright issues so you'll hear it cutting out sometimes. Sorry for that...it happened way after I uploaded the vid and could no longer do anything about it.
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After World 11, it was time to try World 12 as well. What can I say : it's not any easier than the previous one. Even so, after a lot of effort, I managed to get to the castle, but once I got there I got my ass handed to me and I gave up, mainly because the previous levels are long and tedious (especially the third one which is an underwater maze). I also stopped playing because of a bug that makes you lose a life when starting the castle. The same thing happened in World L I think : before the level actually starts, the game shows me a random screen, the death sequence plays and I lose a life before finally being placed at the proper beginning. If you're down to your last life, you won't even get to see what the castle looks like, because you'll get game over. There's not a damn thing you can do about it : you just sit there and wonder what the hell just happened ! The same sort of thing happens in level 3 (the maze level), although it's pretty much the opposite : you EARN lives instead of losing them : after the death tune plays on a random screen, you'll start the level like normal, but with 3 lives instead of how many you had, and the best part is that whenever you die, the lives will reset back to 3, meaning you'll get infinite continues. It would be slightly annoying if you had more than 3 lives and lost the extra ones when entering the level, but I didn't play long enough to earn that many and find out, although I fear it's likely to happen, since the game sets the life counter to 3 no matter what. At first I thought this was the continue feature, which would've still been really random but helpful nonetheless, but I highly doubt it was intended, since it doesn't happen in any other level and I don't know if it actually happens every time, or it was just a one-off incident when I played. Of course, there are no continues (except for level 3), so that also adds to the boredom factor. Just because I sucked and couldn't finish it, doesn't automatically mean it's bad - that's not the reason I didn't approve it. The real reason is the glitch in the last two levels that needs to be worked out...or rather in the last level alone, since I don't exactly mind the one in level 3, since it's beneficial. It would've been better if it were the other way around - the castle is insanely difficult and you can tell by the fact that I couldn't last more than 1 minute ! That's it for now. Danny out !
FACEBOOK : facebook.com/DanielsGameVault
-------
NOTE: the audio had copyright issues so you'll hear it cutting out sometimes. Sorry for that...it happened way after I uploaded the vid and could no longer do anything about it.
-------
After World 11, it was time to try World 12 as well. What can I say : it's not any easier than the previous one. Even so, after a lot of effort, I managed to get to the castle, but once I got there I got my ass handed to me and I gave up, mainly because the previous levels are long and tedious (especially the third one which is an underwater maze). I also stopped playing because of a bug that makes you lose a life when starting the castle. The same thing happened in World L I think : before the level actually starts, the game shows me a random screen, the death sequence plays and I lose a life before finally being placed at the proper beginning. If you're down to your last life, you won't even get to see what the castle looks like, because you'll get game over. There's not a damn thing you can do about it : you just sit there and wonder what the hell just happened ! The same sort of thing happens in level 3 (the maze level), although it's pretty much the opposite : you EARN lives instead of losing them : after the death tune plays on a random screen, you'll start the level like normal, but with 3 lives instead of how many you had, and the best part is that whenever you die, the lives will reset back to 3, meaning you'll get infinite continues. It would be slightly annoying if you had more than 3 lives and lost the extra ones when entering the level, but I didn't play long enough to earn that many and find out, although I fear it's likely to happen, since the game sets the life counter to 3 no matter what. At first I thought this was the continue feature, which would've still been really random but helpful nonetheless, but I highly doubt it was intended, since it doesn't happen in any other level and I don't know if it actually happens every time, or it was just a one-off incident when I played. Of course, there are no continues (except for level 3), so that also adds to the boredom factor. Just because I sucked and couldn't finish it, doesn't automatically mean it's bad - that's not the reason I didn't approve it. The real reason is the glitch in the last two levels that needs to be worked out...or rather in the last level alone, since I don't exactly mind the one in level 3, since it's beneficial. It would've been better if it were the other way around - the castle is insanely difficult and you can tell by the fact that I couldn't last more than 1 minute ! That's it for now. Danny out !