Dammed! - Improved AI @GrocerGames
Dammed! - Improved AI  @GrocerGames
Uploaded January 2025 | Updated September 2026, 2 weeks ago
I continued to work on the AI for the second enemy. I tried to limit the amount of variables and things like pfread to make its movement a little more simplified over the beaver. As it is now, the enemy can follow and jump. If you are a couple platforms over it they will not jump but I will probably have it try to shoot.

I also tried to play around with the playfield. I had used ladders when I initially programmed the platforming and it worked okay. You basically jump on them and incrementally move up. The enemies cannot use them based on how I programmed their movement. I may have ladders on the side of the screen leading to certain platforms. I am trying to make for some frantic platforming fun. I will probably have things come from the sides, like the Sea Witch in Popeye but I will also have the runner shoot.
Dammed! - Improved AILineman! - Poop and Tool BoxBag Boy - Two Cart TestQuiztari - Modified TimerRed Light Green Light - 4 scores, Status Bar, Movement TestROOM RAIDERS - Transition & Room GenerationForest Moon Attack! - Complete Game CycleRoom Raider - More Enemy and modified shootingBeyond Parsec - Ship Collisions and RespawnGrocery Game - WIP Rename, More GameplayForest Moon Attack! - More Trees, Scrolling, and Some ChangesRed Light Green Light - AtariVox support added!
Grocer Games |

Dammed! - Improved AI

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER