Uploaded January 2025 | Updated September 2026, 2 weeks ago
I continued to work on the AI for the second enemy. I tried to limit the amount of variables and things like pfread to make its movement a little more simplified over the beaver. As it is now, the enemy can follow and jump. If you are a couple platforms over it they will not jump but I will probably have it try to shoot.
I also tried to play around with the playfield. I had used ladders when I initially programmed the platforming and it worked okay. You basically jump on them and incrementally move up. The enemies cannot use them based on how I programmed their movement. I may have ladders on the side of the screen leading to certain platforms. I am trying to make for some frantic platforming fun. I will probably have things come from the sides, like the Sea Witch in Popeye but I will also have the runner shoot.
I continued to work on the AI for the second enemy. I tried to limit the amount of variables and things like pfread to make its movement a little more simplified over the beaver. As it is now, the enemy can follow and jump. If you are a couple platforms over it they will not jump but I will probably have it try to shoot.
I also tried to play around with the playfield. I had used ladders when I initially programmed the platforming and it worked okay. You basically jump on them and incrementally move up. The enemies cannot use them based on how I programmed their movement. I may have ladders on the side of the screen leading to certain platforms. I am trying to make for some frantic platforming fun. I will probably have things come from the sides, like the Sea Witch in Popeye but I will also have the runner shoot.










