Uploaded August 2025 | Updated September 2026, 2 weeks ago
I was looking for a simple screen transition for when you go from room to room. Nothing crazy so I was playing with using pfhline and pfvline. I also wanted to use this for the room generation because so that I can preserve space in the last bank for sprite data.
I just started but I am having some issue getting the holes to randomize. I will probably set up data tables for hole size and placement so that they are spaced well and have a decent size.
I also tried to simplify the sound by drawing the lines on a certain number but then silence sound when a particular bit is on. Normally I am a bit careless with some of these things so it is nice to make more organized code.
I was looking for a simple screen transition for when you go from room to room. Nothing crazy so I was playing with using pfhline and pfvline. I also wanted to use this for the room generation because so that I can preserve space in the last bank for sprite data.
I just started but I am having some issue getting the holes to randomize. I will probably set up data tables for hole size and placement so that they are spaced well and have a decent size.
I also tried to simplify the sound by drawing the lines on a certain number but then silence sound when a particular bit is on. Normally I am a bit careless with some of these things so it is nice to make more organized code.










