Uploaded November 2022 | Updated September 2026, 2 weeks ago
After some thought (and feedback from ZeroPage Homebrew) about making this 4 player and Quadtari compatible I had thought of a way that may work and figured I would program it out to see if it was feasible before I continue.
Basically I reuse the missile and player sprites every other frame. On each frame I recall the coordinates, move, then save the coordinates. This allows one sprite to be controlled by two different players (it is used by the same input in this test because this is just a test!).
I also added four scores on the bottom and moved the status bar to the top.
Once movement is worked out I will work on some of the options, as I can have single player, 2 player, 3-4 player, and perhaps a mode where you control two players at the same time and switch back and forth with the fire button.
Also, to minimize the flicker annoyance I will darken the colors of the players.
If all this works out I will start to test the AtariVox code!
After some thought (and feedback from ZeroPage Homebrew) about making this 4 player and Quadtari compatible I had thought of a way that may work and figured I would program it out to see if it was feasible before I continue.
Basically I reuse the missile and player sprites every other frame. On each frame I recall the coordinates, move, then save the coordinates. This allows one sprite to be controlled by two different players (it is used by the same input in this test because this is just a test!).
I also added four scores on the bottom and moved the status bar to the top.
Once movement is worked out I will work on some of the options, as I can have single player, 2 player, 3-4 player, and perhaps a mode where you control two players at the same time and switch back and forth with the fire button.
Also, to minimize the flicker annoyance I will darken the colors of the players.
If all this works out I will start to test the AtariVox code!










