Uploaded July 2026 | Updated September 2026, 3 weeks ago
This comprehensive 4.5-hr workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Throughout 9 Lessons, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics, and real-time environments.
Watch the first lesson for free: thegnomonworkshop.com/workshops/creating-realistic-cliff-materials-using-substance-designer
#gameart #realtimeenvironment #gameartist #substancedesigner #unrealengine
This comprehensive 4.5-hr workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Throughout 9 Lessons, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics, and real-time environments.
Watch the first lesson for free: thegnomonworkshop.com/workshops/creating-realistic-cliff-materials-using-substance-designer
#gameart #realtimeenvironment #gameartist #substancedesigner #unrealengine










