Creating Realistic Cliff Materials using Substance Designer with Vincent Dérozier @gnomonworkshop
Creating Realistic Cliff Materials using Substance Designer with Vincent Dérozier  @gnomonworkshop
Uploaded July 2026 | Updated September 2026, 3 weeks ago
This comprehensive 4.5-hour workshop by Vincent Dérozier at Gearbox focuses on creating realistic cliff surfaces using Substance Designer & Unreal Engine: thegnomonworkshop.com/workshops/creating-realistic-cliff-materials-using-substance-designer

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DEVELOP A MATERIAL COLLECTION USING SUBSTANCE & UNREAL

This comprehensive 4.5-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Creating believable natural materials is not only about adding more information to a texture, but also about understanding how shapes, forms, and details work together to create surfaces that are both realistic and visually appealing. Throughout this workshop, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics, and real-time environments.

This series of lessons relies on using standard Substance Designer nodes and tools. No advanced technical knowledge is required, although a basic understanding of the software's interface and core concepts is recommended. Whether you are new to Substance Designer, interested in creating realistic natural environments, or looking to improve your procedural texturing workflow, this workshop will provide valuable techniques and practical insights.

During the workshop, artists will explore the fundamental building blocks of creating a convincing cliff material, including primary shapes and large-scale forms, secondary breakups, erosion patterns, and fine surface detailing. Learn how to identify these different layers of information, construct them procedurally, and organize them efficiently within a clean and readable graph structure. The workshop will also cover color development, roughness creation, texture balancing, and graph optimization techniques to ensure materials remain both visually rich and production-friendly.

By the end of the series, artists will have developed a solid understanding of how to create professional-quality cliff materials ready for real-world production. Discover how to push detail across multiple texture maps while maintaining readability and strong visual hierarchy. Artists will learn how to leverage an existing material graph to generate meaningful variations, resulting in an entire set of related materials that work together as a cohesive collection.

The focus of the workshop is on understanding the artistic and technical process behind material creation, enabling artists to confidently reproduce and adapt the techniques in their own projects.

LESSON HIGHLIGHTS:
— Introduction
— Main Shapes
— Mid Shapes & Surfacing
— Color: Part 1
— Color: Part 2
— Roughness
— Optimization
— Reusability
— Wrap-Up

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/workshops.
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Creating Realistic Cliff Materials using Substance Designer with Vincent Dérozier

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