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Game Makers Toolkit | Controllers Control Everything @GMTK | Uploaded May 2016 | Updated October 2024, 6 days ago.
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Ah, the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds, fantasy landscapes, and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer?

Games shown in this episode (in order of appearance):

Gears of War (Epic Games, 2006)
Killzone Shadow Fall (Guerrilla Games, 2013)
Pong (Atari, 1972)
Dig Dug (Namco, 1982)
Robotron: 2084 (Vid Kidz, 1982)
Marble Madness (Atari, 1984)
Super Mario Bros. (Nintendo, 1985)
The Legend of Zelda (Nintendo, 1986)
Smash TV (Williams, 1990)
Ape Escape (SCE Japan Studio, 1999)
Medal of Honor: Underground (DreamWorks Interactive, 2000)
Alien: Resurrection (Argonaut Games, 2000)
Ratchet and Clank (Insomniac, 2016)
DOOM (id Software, 2016)
Offworld Trading Company (Mohawk Games, 2016)
Pikmin (Nintendo, 2001)
Overlord II (Triumph Studios, 2009)
Duke Nukem Forever (Gearbox, 2011)
Trauma Center: Second Opinion (Atlus, 2006)
Surgeon Simulator (Bossa Studios, 2013)
Trauma Center: Under the Knife (Atlus, 2005)
Elite Beat Agents (iNiS, 2006)
Kirby: Canvas Curse (HAL Laboratory, 2005)
Cooking Mama (Office Create, 2006)
Drawn to Life (5th Cell, 2007)
Fruit Ninja (Halfbrick, 2010)
Flight Control Rocket (Firemint, 2012)
Blek (Kunabi Brother, 2012)
Eliss Infinity (Steph Thirion, 2014)
Cut the Rope (ZeptoLab, 2010)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
WarioWare: Smooth Moves (Intelligent Systems, 2006)
Silent Hill: Shattered Memories (Climax Studios, 2009)
Wii Sports (Nintendo, 2006)
Top Spin 3 (PAM Development, 2008)
Dark Souls III (From Software, 2016)
Battlefield 4 (EA DICE, 2013)
Far Cry 4 (Ubisoft Montreal, 2014)
Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015)
Call of Duty: Black Ops III (Treyarch, 2015)
Portal (Valve Corporation, 2007)
Hitman: Blood Money (IO Interactive, 2006)
Condemned 2: Bloodshot (Monolith Productions, 2008)
Call of Duty: Advanced Warfare (Sledgehammer Games, 2014)
Downwell (Moppin, 2015)
Metal Gear Rising (PlatinumGames, 2013)
Project Gotham Racing 4 (Bizarre Creations, 2007)
Rayman Legends (Ubisoft Montpellier, 2013)
Life is Strange (Dontnod Entertainment, 2015)
Monument Valley (Ustwo, 2014)
The Room Three (Fireproof Games, 2015)
Giant Cop: Justice Above All (Other Ocean Interactive, 2017)
I Expect You To Die (Schell Games, 2015)
Job Simulator (Owlchemy Labs, 2016)
PlayStation VR Worlds (SIE London Studio, 2016)
Fantastic Contraption (Northway Games, 2016)
Skate 3 (EA Black Box, 2010)
Grow Home (Ubisoft Reflections, 2015)
Fight Night Champion (EA Canada, 2011)
Beautiful Katamari (Namco Bandai Games, 2007)
Brothers: A Tale of Two Sons (Starbreeze Studios, 2013)

Music used in this episode:

Puzzle Pieces (Lee Rosevere)
Inspired (Kevin Macleod)
Let's Start at the Beginning (Lee Rosevere)
Puzzle Pieces (Lee Rosevere)
Inspired (Kevin Macleod)

Lee Rosevere - Music for Podcasts
leerosevere.bandcamp.com/album/music-for-podcasts

Kevin Macleod - Licensed under Creative Commons: By Attribution 3.0 License
incompetech.com

Other credits

Gamespot: "Alien Resurrection Review"
gamespot.com/reviews/alien-resurrection-review/1900-2637344

Grandma Pwns!: "Baseball! - Grandma Plays Wii Sports!"
youtube.com/watch?v=-ahsy1tC9ec

Mike Wilson Tunes: "Baby Works iPad Perfectly. Amazing Must Watch!"
youtube.com/watch?v=MGMsT4qNA-c

deprecatedcoder: "RIPmotion: VR running in place locomotion"
youtube.com/watch?v=HO_JGtub5T8

pulsar2121: "Pong Gameplay"
youtube.com/watch?v=it0sf4CMDeM

Contribute translated subtitles - amara.org/v/C3BF8
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Controllers Control Everything @GMTK

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