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Game Makers Toolkit | Who Gets to be Awesome in Games? @GMTK | Uploaded October 2020 | Updated October 2024, 6 days ago.
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Many games come with the promise of letting the player live out some kind of awesome, aspirational fantasy. But the game's design will dictate who gets to live the fantasy, and who might get left behind.

Sources

[1] The Applied Value of Player Psychology: Putting Motivational Principles to Work | GDC Vault (Free Access)
gdcvault.com/play/1017784/The-Applied-Value-of-Player

[2] DOOM Eternal with id Software's Hugo Martin and Marty Stratton | Game Maker's Notebook
interactive.libsyn.com/doom-eternal-with-id-softwares-hugo-martin-and-marty-stratton

[3] Designing DOOM Eternal with Hugo Martin | Noclip
youtube.com/watch?v=qBHIalb01ew

[4] Glued to Games: How Video Games Draw Us In and Hold Us Spellbound | Scott Rigby and Richard Ryan
amazon.co.uk/Glued-Games-Video-Spellbound-Directions/dp/0313362246

Games shown in this episode (in order of appearance)

Marvelā€™s Spider-Man (Insomniac Games, 2018)
Marvel's Avengers (Crystal Dynamics, 2020)
Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019)
Assassin's Creed II (Ubisoft Montreal, 2009)
Rock Band 3 (Harmonix, 2010)
Ghost of Tsushima (Sucker Punch Productions, 2020)
Dirt Rally 2.0 (Codemasters, 2019)
Yakuza 0 (Sega, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
Batman: Arkham City (Rocksteady Studios, 2011)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
DOOM Eternal (id Software, 2020)
Celeste (Matt Makes Games, 2018)
Dark Souls (From Software, 2011)
Grand Theft Auto V (Rockstar North, 2013)
Planet Coaster (Frontier Developments, 2016)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Devil May Cry 5 (Capcom, 2019)
Hades (Supergiant Games, 2020)
Dishonored 2 (Arkane Studios, 2016)
Gears of War 4 (The Coalition, 2016)
Gears 5 (The Coalition, 2019)
Forza Horizon 4 (Playground Games, 2018)
Batman: Arkham Origins (WB Games Montreal, 2013)
Bayonetta (PlatinumGames, 2009)
Titanfall 2 (Respawn Entertainment, 2016)
Ori and the Will of the Wisps (Moon Studios, 2020)
DOOM (id Software, 2016)
Yakuza 6: The Song of Life (Sega, 2016)
God of War (Santa Monica Studio, 2018)
Skate (EA Blackbox, 2007)
Overwatch (Blizzard Entertainment, 2016)
Downwell (Moppin, 2015)

Music used in this episode

Music provided by Music Vine - musicvine.com

Contribute translated subtitles (and see translation credits) - amara.org/en-gb/videos/xgKT1Au3qQ1u
Who Gets to be Awesome in Games?The Unity Tutorial For Complete BeginnersThe mistake every new game developer makes (Developing 2)How Video Game Economies are DesignedThe World Design of Castlevania: Symphony of the Night | Boss KeysThe Genius of Preys Gloo CannonHow I make puzzles for my indie magnet game (Developing 9)How Event[0]s AI Puzzle Assistant WorksThe Challenge of CamerasWhy Capcom is the King of RemakesCommanding ShepardAre Lives Outdated Game Design?

Who Gets to be Awesome in Games? @GMTK

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