Game Makers Toolkit | The World Design of Castlevania: Symphony of the Night | Boss Keys @GMTK | Uploaded November 2018 | Updated October 2024, 6 days ago.
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Thereās a reason why we call these games āMetroidvaniasā. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997ās PlayStation classic, Symphony of the Night. In this video, we look at how itās world design works, as we learn what it means to make a good Metroidvania.
Abilitease from giantbomb.com/abilitease/3015-57
Contribute translated subtitles - amara.org/v/C3BE0
š“ Get bonus content by supporting Game Makerās Toolkit - gamemakerstoolkit.com/support š“
Thereās a reason why we call these games āMetroidvaniasā. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997ās PlayStation classic, Symphony of the Night. In this video, we look at how itās world design works, as we learn what it means to make a good Metroidvania.
Abilitease from giantbomb.com/abilitease/3015-57
Contribute translated subtitles - amara.org/v/C3BE0