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Game Makers Toolkit | The World Design of Castlevania: Symphony of the Night | Boss Keys @GMTK | Uploaded November 2018 | Updated October 2024, 6 days ago.
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Thereā€™s a reason why we call these games ā€œMetroidvaniasā€. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997ā€™s PlayStation classic, Symphony of the Night. In this video, we look at how itā€™s world design works, as we learn what it means to make a good Metroidvania.

Abilitease from giantbomb.com/abilitease/3015-57

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The World Design of Castlevania: Symphony of the Night | Boss Keys @GMTK

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