Control Player Character with LimboAI Hierarchical State Machine ~ Godot 4.4 Tutorial [P2] @ChrisTutorialsYT
Control Player Character with LimboAI Hierarchical State Machine ~ Godot 4.4 Tutorial [P2]  @ChrisTutorialsYT
Uploaded January 2025 | Updated September 2026, 2 weeks ago
Adding a Hierarchical State Machine (HSM) to break player logic into separate pieces as it goes between different states and make it more manageable in the long run.

Series Project Files
Ko-fi ➣ ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ patreon.com/posts/119247384

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io

Art Assets
Treasure Hunters by Pixel Frog
pixelfrog-assets.itch.io/treasure-hunters

Timestamps
0:00 What to Expect
0:54 Install Limbo AI 4.3
2:06 Add Limbo HSM
3:11 Idle State
3:49 Initialize State Machine
5:30 State Label for Debug
9:04 Playing Animations on Entering States
12:33 Move State & Adding Transitions
14:50 Player Input as Seperate Script
21:51 Static Blackboard BBNames class
24:04 Move on Idle and Move States
31:20 Add Transitions and State Dictionary for LimboHSM
33:23 Removing Move and Direction Logic from Player CharacterBody2D
34:47 Testing State Transitions
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Control Player Character with LimboAI Hierarchical State Machine ~ Godot 4.4 Tutorial [P2]

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