Uploaded April 2013 | Updated September 2026, 2 weeks ago
Command Adventures: Starship is a game by Future Vision and was released in 1993.
Music artist is: Hamilton Altstatt (aka The Thin Man).
I like this music alot and the General Midi version is to prefer IMHO. The game also has sound options for Adlib, Sounblaster Pro and PC speaker.
I used a Kawai GMega midi module to play the games music files.
Song names:
00:00 - Future Vision Logo
00:17 - Title Music (Main Theme)
03:51 - Spacey
06:08 - Planet 1
09:34 - Planet 2
13:17 - Planet 3
16:52 - Wildride
19:58 - Combat
21:43 - Hunter
23:46 - Shuttle
25:37 - Sahara
30:18 - Mystery
35:34 - Fanfare 1
35:47 - Fanfare 2
Command Adventures: Starship is a game by Future Vision and was released in 1993.
Music artist is: Hamilton Altstatt (aka The Thin Man).
I like this music alot and the General Midi version is to prefer IMHO. The game also has sound options for Adlib, Sounblaster Pro and PC speaker.
I used a Kawai GMega midi module to play the games music files.
Song names:
00:00 - Future Vision Logo
00:17 - Title Music (Main Theme)
03:51 - Spacey
06:08 - Planet 1
09:34 - Planet 2
13:17 - Planet 3
16:52 - Wildride
19:58 - Combat
21:43 - Hunter
23:46 - Shuttle
25:37 - Sahara
30:18 - Mystery
35:34 - Fanfare 1
35:47 - Fanfare 2
![D.D. Crew - [Arcade, Sega] Coin feed longplay (1991)
D.D. Crew by Sega released in 1991 on their System 18 hardware.
I coin feed thru the game and dont claim to be an expert at this game in any way :-) It is mostly ment as a reference for emulator authors who wants to see how it plays on the original hardware.
This is not one of my favourite games, it do get a bit tedious after a while.
Recorded from an original System 18 PCB using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. D.D. Crew - [Arcade, Sega] Coin feed longplay (1991)](https://i.ytimg.com/vi/h5CfIryjZQg/mqdefault.jpg)
![James Pond 2: Robocod - [Acorn Archimedes A3010] Gameplay (1995)
It was difficult to get the capture card to work with the Archimedes A3010 but i finally got it to work.
Anyway James Pond 2: Robocod is a great game. This version i think is the same as the PC version... it has some extra levels not in the Amiga original. James Pond 2: Robocod - [Acorn Archimedes A3010] Gameplay (1995)](https://i.ytimg.com/vi/hNM_Vc5t7F8/mqdefault.jpg)
![Blood - [Atari ST] Demo by Holocaust (1994)
Good demo by Holocaust released in 1994, and is slightly enhanced if you run it on a Atari STE.
I dont know what more to say about it :-)
Recorded fro mmy Atari STFM (1mb) using Micomsofts SC500n1 RGB capturecard, software used is AmarecTV and Virtualdub. Blood - [Atari ST] Demo by Holocaust (1994)](https://i.ytimg.com/vi/hOvNsUQibqQ/mqdefault.jpg)





![James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)
James Pond 2: Codename Robocod was developed by Vectordean and published by Millenium in 1991.
Click here 01:57 to skip loading time and title music and go directly to gameplay.
In this video so do i play thru the whole game using the unlimited lives cheat (check 02:44 on how to enable it).
I did not play all levels though... there are many hidden ones.
For the first one and a half hour so was the cheat completely unnecessary but the level at 01:32:40 was really difficult for me for some reason... also the two ballerinas boss and last boss was difficult. After all it was over 20 years since i last played those parts of the game... maybe i should have practiced before doing the video :-)
At the end of the video after the game is completed so did i start to play again just to show the game over sequence... the Atari ST version is missing the smoked kipper joke.
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond 2: Codename Robocod - [Atari ST] Longplay with cheat (1991)](https://i.ytimg.com/vi/jRrWA5k3XH0/mqdefault.jpg)

![Out Run - [Atari ST] Gameplay (1987)
Click here to skip the 3:00 minute loading time.
Out Run for the Atari ST was developed by Probe and published by U.S. Gold in 1987.
It is not a good arcade conversion, way too bad framerate and too long loading time.
In this video so did i at least manage to get to the goal (on the second try) :-) First time i do that actually.... i had so much problem with the low framerate that made it difficult to see wich way the road was turning.
Recorded from my atari STfm using Micomsoft SC-500n1 RGB capture card. Out Run - [Atari ST] Gameplay (1987)](https://i.ytimg.com/vi/lBvSiwyn4Qw/mqdefault.jpg)