Uploaded February 2021 | Updated September 2026, 44 minutes ago
Colin McRae Rally 2.0 is the second rally game of Colin McRae Rally series released in 2001 developed and published by Codemasters. In 2013, Codemasters has released a remake of Colin McRae Rally 2.0 for Android,iOS and steam.
The game offers several modes including arcade (rallycross racing) and simulation, and new countries featured including Finland, Kenya and Italy. The player is able to enter the name and birth date to create new drivers or playing as existing drivers or guest. In championship mode for Novice has 4 stage per rally, Intermediate has 8 and Expert has all stages for all rallies.
--
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
CPU Overclocking: 150%
GPU Renderer: Hardware (Vulkan)
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
Scaled Dithering: ON
PGXP Geometry Correction: ON
PGXP Culling Correction: ON
PGXP Texture Correction: ON
Colin McRae Rally 2.0 is the second rally game of Colin McRae Rally series released in 2001 developed and published by Codemasters. In 2013, Codemasters has released a remake of Colin McRae Rally 2.0 for Android,iOS and steam.
The game offers several modes including arcade (rallycross racing) and simulation, and new countries featured including Finland, Kenya and Italy. The player is able to enter the name and birth date to create new drivers or playing as existing drivers or guest. In championship mode for Novice has 4 stage per rally, Intermediate has 8 and Expert has all stages for all rallies.
--
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
CPU Overclocking: 150%
GPU Renderer: Hardware (Vulkan)
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
Scaled Dithering: ON
PGXP Geometry Correction: ON
PGXP Culling Correction: ON
PGXP Texture Correction: ON
![Moto-Crash + (1984) [V+G] - RetroArch with O2EM
Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key).
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: O2EM Moto-Crash + (1984) [V+G] - RetroArch with O2EM](https://i.ytimg.com/vi/bkFoy_u5f_s/mqdefault.jpg)
![WipEout (1995) [PS1] - RetroArch with Beetle PSX HW
#Wipeout is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and #MS-DOS, and later in 1996 for Sega Saturn, being a launch title for the #PlayStation.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Beetle PSX HW
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 8x
Multi-Sampled Anti-Aliasing: 1x
Texture Filtering: Nearest
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON WipEout (1995) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/boAJFCWMM9s/mqdefault.jpg)
![Need for Speed: Underground (2003) [PS2] - RetroArch with PCSX2
Need for Speed: Underground is the seventh installment in the Need for Speed series, and was developed by EA Black Box and published by Electronic Arts in 2003. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance.
#Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and was followed by Need for Speed: Underground 2 in 2004.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: RetroArch Playtest
Core: PCSX2
Settings
Renderer: D3D11
Resolution: 1080p(3xNative) Need for Speed: Underground (2003) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/bxreQU0-DAc/mqdefault.jpg)
![Tekken 4 (2002) [PS2] - RetroArch with PCSX2
Tekken 4 is a 2001 fighting video game developed and published by Namco as the fifth main installment in the #Tekken series, following the non-canonical release of Tekken Tag Tournament in 1999. It was released as an arcade game in 2001 and on the PlayStation 2 in 2002.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: PCSX2 Tekken 4 (2002) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/cAIjdg5rz3I/mqdefault.jpg)
![Body Harvest (1998) [N64] - RetroArch with paraLLEl RDP
Body Harvest is an action-adventure video game for the Nintendo 64 video game console, developed by DMA Design. It was intended to be a Nintendo 64 launch title, but was delayed due to its original publisher, Nintendo, having issues with the games violent themes, and eventual dropping of the title, leaving DMA to find a new publisher. It was eventually published by Midway Games and Gremlin Interactive in 1998.
In Body Harvest, players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has returned once every 25 years to harvest the human population of Earth for their organic material. Being in possession of a time travel device, Drake must return to the past and do battle in five areas over a 100-year period that covers World War I-era Greece, Java in the 1940s, the United States in the 1960s, Siberia in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the games boundaries.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Mupen64Plus Next (unreleased version with ParaLLEl RDP)
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On Body Harvest (1998) [N64] - RetroArch with paraLLEl RDP](https://i.ytimg.com/vi/cH3AV3B_BlI/mqdefault.jpg)
![X-Men Origins: Wolverine (2009) [PSP] - RetroArch with PPSSPP
X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. A version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine technology. The standard version was released for the PlayStation 2, PlayStation Portable, Wii (which is rated T) and Nintendo DS (which is rated E10+) while the Uncaged Edition was released for the PlayStation 3, Xbox 360, and Microsoft Windows (which is rated M for more violence).
X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.6
System: PC Linux (GTX 1080, Ryzen 7 1800x, 32GB 2933Mhz)
Core: PPSSPP (v1.11-176-g8d7f57c)
Settings
Internal Resolution: 2400x1360
Texture Scaling LEvel: 3 X-Men Origins: Wolverine (2009) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/cI67AFV2c9E/mqdefault.jpg)
![Need for Speed: Hot Pursuit (2010) [Wii] - RetroArch with Dolphin
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. Some reviewers cited that the Wii version showed stark similarities to a previous Need for Speed installment, Nitro This version takes place in four real-life cities across the world (Chongqing, China, Dubai, United Arab Emirates, Rio de Janeiro, Brazil and Las Vegas, Nevada), as opposed to the fictional Seacrest County in the other versions.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin
Settings
EFB Scale: x3 (1920x1584) Need for Speed: Hot Pursuit (2010) [Wii] - RetroArch with Dolphin](https://i.ytimg.com/vi/cfQXEnEcLYc/mqdefault.jpg)
![SuperLite 1500 Series: The Tetris (2000) [PS1] - RetroArch with Beelte PSX HW
Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic. He derived its name from the Greek numerical prefix tetra- (all of the games pieces, known as Tetrominoes, contain four segments) and tennis, Pajitnovs favorite sport.
GAMEPLAY:
A random sequence of tetrominoes-shapes composed of four square blocks each-fall down the playing field (a rectangular vertical shaft, called the well or matrix). The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. Some games also end after a finite number of levels or lines.
All of the tetrominoes are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a tetris. (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations, certain situations allow T, S, and Z to snap into tight spots and clear triples.)
The #Tetris [Superlite 1500 Series] is a new version of the classic Tetris game, the game features a 1 player mode and a 2 players vs mode.
Manufacturers description:
The original version of the latest puzzle game classic! !
Tetris is proud to number more than 50 million sales worldwide, is a popular puzzle game. This work The Tetris So scores continue to compete off the block 1PLAYER mode, you can play with man against man 2PLAYER We offer a mode.
1PLAYER mode is a type of game scores compete. Eliminate one level up every 10 columns, change the background image is available 140 sheets at a time. The faster the blocks fall in the level rises will slow once every five levels, maintains the integrity of the tension and sense of relief on continuing the game.
The difficulty levels from 0 to 30 can be selected at intervals of 5 levels. When you reach a level higher than 35 games go, the more you can choose from one level in the next play.
2PLAYER mode is a type of game play against each other to do two users. Depending on the column player disappeared, garbage is fed to the other blocks. Saseta side wins piled up above the opponents block.
Features:
First person perspective.
2D graphics
Cartoon graphics
Tetris theme.
https://psxdatacenter.com/games/J/T/SLPM-86581.html
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.10.1
System: PC
Core: Beetle PSX HW SuperLite 1500 Series: The Tetris (2000) [PS1] - RetroArch with Beelte PSX HW](https://i.ytimg.com/vi/cfxVius5914/mqdefault.jpg)
![Grand Theft Auto: London, 1969 (1999) [DOS] - RetroArch with DOSBox-Pure
Grand Theft Auto: London 1969 is a 1999 expansion pack for the action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers (MS-DOS and Microsoft Windows) and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. The player controls a criminal who works alongside several London villains on various jobs.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSBox-Pure Grand Theft Auto: London, 1969 (1999) [DOS] - RetroArch with DOSBox-Pure](https://i.ytimg.com/vi/dSyJ5QI2Dr8/mqdefault.jpg)
![Crash Bandicoot 2: N-Tranced (2003) [GBA] - RetroArch with gpSP
Crash Bandicoot 2: N-Tranced is a platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It was released in North America on January 7, 2003 and in Europe on March 14, 2003.
N-Tranced is the eighth installment in the #Crash Bandicoot video game series and the second Crash Bandicoot game to be released on a handheld console. The games story centers on the exploits of the main character, Crash Bandicoot, as he sets out to save his sister Coco and friend Crunch from Doctor N. Tropy, who has brainwashed them with the help of his ally N. Trance to conquer all of time and space.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.3
System: Vita TV
Core: gpSP (v0.91 261b2db) Crash Bandicoot 2: N-Tranced (2003) [GBA] - RetroArch with gpSP](https://i.ytimg.com/vi/d_cWKYBx81c/mqdefault.jpg)
![Vagrant Story (2000) [PS1] - RetroArch with PCSX ReArmed
Vagrant Story is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.2
System: Nintendo Switch
Core: PCSX ReArmed (r22 c71346) Vagrant Story (2000) [PS1] - RetroArch with PCSX ReArmed](https://i.ytimg.com/vi/ds_z4vDSVlQ/mqdefault.jpg)