Uploaded July 2021 | Updated September 2026, 42 minutes ago
X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. A version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine technology. The standard version was released for the PlayStation 2, PlayStation Portable, Wii (which is rated T) and Nintendo DS (which is rated E10+) while the Uncaged Edition was released for the PlayStation 3, Xbox 360, and Microsoft Windows (which is rated M for more violence).
X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014.
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This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
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Version: 1.9.6
System: PC Linux (GTX 1080, Ryzen 7 1800x, 32GB 2933Mhz)
Core: PPSSPP (v1.11-176-g8d7f57c)
Settings
Internal Resolution: 2400x1360
Texture Scaling LEvel: 3
X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. A version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine technology. The standard version was released for the PlayStation 2, PlayStation Portable, Wii (which is rated T) and Nintendo DS (which is rated E10+) while the Uncaged Edition was released for the PlayStation 3, Xbox 360, and Microsoft Windows (which is rated M for more violence).
X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014.
--
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.6
System: PC Linux (GTX 1080, Ryzen 7 1800x, 32GB 2933Mhz)
Core: PPSSPP (v1.11-176-g8d7f57c)
Settings
Internal Resolution: 2400x1360
Texture Scaling LEvel: 3
![Need for Speed: Hot Pursuit (2010) [Wii] - RetroArch with Dolphin
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. Some reviewers cited that the Wii version showed stark similarities to a previous Need for Speed installment, Nitro This version takes place in four real-life cities across the world (Chongqing, China, Dubai, United Arab Emirates, Rio de Janeiro, Brazil and Las Vegas, Nevada), as opposed to the fictional Seacrest County in the other versions.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin
Settings
EFB Scale: x3 (1920x1584) Need for Speed: Hot Pursuit (2010) [Wii] - RetroArch with Dolphin](https://i.ytimg.com/vi/cfQXEnEcLYc/mqdefault.jpg)
![SuperLite 1500 Series: The Tetris (2000) [PS1] - RetroArch with Beelte PSX HW
Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic. He derived its name from the Greek numerical prefix tetra- (all of the games pieces, known as Tetrominoes, contain four segments) and tennis, Pajitnovs favorite sport.
GAMEPLAY:
A random sequence of tetrominoes-shapes composed of four square blocks each-fall down the playing field (a rectangular vertical shaft, called the well or matrix). The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. Some games also end after a finite number of levels or lines.
All of the tetrominoes are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a tetris. (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations, certain situations allow T, S, and Z to snap into tight spots and clear triples.)
The #Tetris [Superlite 1500 Series] is a new version of the classic Tetris game, the game features a 1 player mode and a 2 players vs mode.
Manufacturers description:
The original version of the latest puzzle game classic! !
Tetris is proud to number more than 50 million sales worldwide, is a popular puzzle game. This work The Tetris So scores continue to compete off the block 1PLAYER mode, you can play with man against man 2PLAYER We offer a mode.
1PLAYER mode is a type of game scores compete. Eliminate one level up every 10 columns, change the background image is available 140 sheets at a time. The faster the blocks fall in the level rises will slow once every five levels, maintains the integrity of the tension and sense of relief on continuing the game.
The difficulty levels from 0 to 30 can be selected at intervals of 5 levels. When you reach a level higher than 35 games go, the more you can choose from one level in the next play.
2PLAYER mode is a type of game play against each other to do two users. Depending on the column player disappeared, garbage is fed to the other blocks. Saseta side wins piled up above the opponents block.
Features:
First person perspective.
2D graphics
Cartoon graphics
Tetris theme.
https://psxdatacenter.com/games/J/T/SLPM-86581.html
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.10.1
System: PC
Core: Beetle PSX HW SuperLite 1500 Series: The Tetris (2000) [PS1] - RetroArch with Beelte PSX HW](https://i.ytimg.com/vi/cfxVius5914/mqdefault.jpg)
![Grand Theft Auto: London, 1969 (1999) [DOS] - RetroArch with DOSBox-Pure
Grand Theft Auto: London 1969 is a 1999 expansion pack for the action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers (MS-DOS and Microsoft Windows) and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. The player controls a criminal who works alongside several London villains on various jobs.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSBox-Pure Grand Theft Auto: London, 1969 (1999) [DOS] - RetroArch with DOSBox-Pure](https://i.ytimg.com/vi/dSyJ5QI2Dr8/mqdefault.jpg)
![Crash Bandicoot 2: N-Tranced (2003) [GBA] - RetroArch with gpSP
Crash Bandicoot 2: N-Tranced is a platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It was released in North America on January 7, 2003 and in Europe on March 14, 2003.
N-Tranced is the eighth installment in the #Crash Bandicoot video game series and the second Crash Bandicoot game to be released on a handheld console. The games story centers on the exploits of the main character, Crash Bandicoot, as he sets out to save his sister Coco and friend Crunch from Doctor N. Tropy, who has brainwashed them with the help of his ally N. Trance to conquer all of time and space.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.3
System: Vita TV
Core: gpSP (v0.91 261b2db) Crash Bandicoot 2: N-Tranced (2003) [GBA] - RetroArch with gpSP](https://i.ytimg.com/vi/d_cWKYBx81c/mqdefault.jpg)
![Vagrant Story (2000) [PS1] - RetroArch with PCSX ReArmed
Vagrant Story is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.2
System: Nintendo Switch
Core: PCSX ReArmed (r22 c71346) Vagrant Story (2000) [PS1] - RetroArch with PCSX ReArmed](https://i.ytimg.com/vi/ds_z4vDSVlQ/mqdefault.jpg)
![Gun Showdown (2006) [PSP] - RetroArch with PPSSPP
Gun: Showdown is an action game where you play the role of Colton White, a gunslinger in the wild west. Your friend is killed and you go on a quest for revenge and justice.
The game involves gunplay, horse-riding, and several mini-games and is a handheld version of the game #Gun available for PC and several consoles. This version contains several new side missions and game modes exclusive to the PSP.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.14
System: XBOX Series S
Core: PPSSPP Gun Showdown (2006) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/eGHwaZHLIjM/mqdefault.jpg)
![Panic Bomber (1994) [VB] - RetroArch with Beetle VB
Panic Bomber (Virtual Boy) or Tobidase! PaniBon (とびだせ!ぱにボン) is one of the many offsprings of the Panic Bomber Series. This game only has a single player mode and was intended to have a multiplayer one, but the link cable for the Virtual Boy was never released.
This version of Panic Bomber takes on a horror theme, using classic movie monsters in Bomber form as bosses. This game is also unique in that it allows the player to select what type of blocks they would like to use, although the only difference between them is their appearance.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC
Core: Beetle VB Panic Bomber (1994) [VB] - RetroArch with Beetle VB](https://i.ytimg.com/vi/eOUfZBbwS7o/mqdefault.jpg)
![Power Drift (1990) [PCE] - RetroArch with Beetle SuperGrafx
Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Segas earlier 2.5D racing games, like Hang-On and Out Run, in Power Drift the entire world and track consist of sprites.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle SuperGrafx Power Drift (1990) [PCE] - RetroArch with Beetle SuperGrafx](https://i.ytimg.com/vi/fHwU5JrvcIg/mqdefault.jpg)
![Killer Instinct Gold (1996) [N64] - RetroArch with paraLLEl RDP (Downsampling from 8x with shaders)
Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. As in other series entries, players control characters who fight on a 2D plane set against a 3D background.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.8.8
System: PC
Core: ParaLLEl N64
Shaders used: crt-royale-xm29plus.slangp / crt-royale-sony_bvm.slangp
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On
Downsample: 1/2 or 1/8 Killer Instinct Gold (1996) [N64] - RetroArch with paraLLEl RDP (Downsampling from 8x with shaders)](https://i.ytimg.com/vi/fPB9SRoJuLc/mqdefault.jpg)
![Tekken 6 (2009) [PSP] - RetroArch with PPSSPP
Tekken 6 (鉄拳6 #Tekken Shikkusu?, lit. Iron Fist 6) is a fighting game developed and published by Namco. It is the seventh main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009, and for PlayStation Portable on November 24, 2009.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.8.9
System: PC
Core: PPSSPP 4537b80 (GIT - random nightly)
Settings:
Renderer used: Direct3D11
Internal resolution: 4800x2720
* All other settings stock Tekken 6 (2009) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/fQLK5H8u7gY/mqdefault.jpg)
![New Super Mario Bros. (2006) [DS] - RetroArch with DeSmuME
New Super Mario Bros. is a 2D side-scrolling platform video game in the New Super #Mario Bros. series developed by Nintendo for their Nintendo DS handheld video game console. It was first released in May 2006 in North America and Japan, and in PAL regions the following month. It is a part of the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowsers henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through eight worlds with a total of 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC
Core: DeSmuME
Settings
Internal Resolution: 512x384
OpenGL Color Depth: 32-bit
OpenGL Multisampling AA: 2
OpenGL Texture Smoothing: ON
Screen Layout: top only New Super Mario Bros. (2006) [DS] - RetroArch with DeSmuME](https://i.ytimg.com/vi/gD7tm5TsZ9s/mqdefault.jpg)