Uploaded January 2022 | Updated September 2026, 39 minutes ago
Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On and Out Run, in Power Drift the entire world and track consist of sprites.
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle SuperGrafx
Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On and Out Run, in Power Drift the entire world and track consist of sprites.
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle SuperGrafx
![Killer Instinct Gold (1996) [N64] - RetroArch with paraLLEl RDP (Downsampling from 8x with shaders)
Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. As in other series entries, players control characters who fight on a 2D plane set against a 3D background.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: ParaLLEl N64
Shaders used: crt-royale-xm29plus.slangp / crt-royale-sony_bvm.slangp
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On
Downsample: 1/2 or 1/8 Killer Instinct Gold (1996) [N64] - RetroArch with paraLLEl RDP (Downsampling from 8x with shaders)](https://i.ytimg.com/vi/fPB9SRoJuLc/mqdefault.jpg)
![Tekken 6 (2009) [PSP] - RetroArch with PPSSPP
Tekken 6 (鉄拳6 #Tekken Shikkusu?, lit. Iron Fist 6) is a fighting game developed and published by Namco. It is the seventh main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009, and for PlayStation Portable on November 24, 2009.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.9
System: PC
Core: PPSSPP 4537b80 (GIT - random nightly)
Settings:
Renderer used: Direct3D11
Internal resolution: 4800x2720
* All other settings stock Tekken 6 (2009) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/fQLK5H8u7gY/mqdefault.jpg)
![New Super Mario Bros. (2006) [DS] - RetroArch with DeSmuME
New Super Mario Bros. is a 2D side-scrolling platform video game in the New Super #Mario Bros. series developed by Nintendo for their Nintendo DS handheld video game console. It was first released in May 2006 in North America and Japan, and in PAL regions the following month. It is a part of the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowsers henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through eight worlds with a total of 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: DeSmuME
Settings
Internal Resolution: 512x384
OpenGL Color Depth: 32-bit
OpenGL Multisampling AA: 2
OpenGL Texture Smoothing: ON
Screen Layout: top only New Super Mario Bros. (2006) [DS] - RetroArch with DeSmuME](https://i.ytimg.com/vi/gD7tm5TsZ9s/mqdefault.jpg)
![Racing Damashii (1991) [PCE] - RetroArch with Beetle PCE FAST
Racing Damashii (レーシング魂, Racing Spirit) is a motorcycle racing video game from Irem for the Game Boy handheld AND PC Engine, released in 1991 exclusively in Japan. The game features tracks all over Japan.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.11
System: Amazon Fire TV Stick
Core: Beetle PCE FAST
Settings
No Sprite Limit: ENABLED Racing Damashii (1991) [PCE] - RetroArch with Beetle PCE FAST](https://i.ytimg.com/vi/gRzvngaYwfI/mqdefault.jpg)
![UWC (2019) [NES] - RetroArch with Mesen
A prototype of the unreleased UWC (also known as Universal Wrestling Corporation) for the NES.
https://hiddenpalace.org/UWC_(Prototype)
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.8
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Mesen (0.9.9)
Settings
NTSC filter: Bisqwit x2 UWC (2019) [NES] - RetroArch with Mesen](https://i.ytimg.com/vi/iEEeLi02Lfg/mqdefault.jpg)
![Grand Theft Auto III (2001) [PS2] - RetroArch with PCSX2
Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the first main entry in the Grand Theft Auto series since 1999s Grand Theft Auto 2. Set within the fictional Liberty City, the story follows a silent protagonist, Claude, who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets players freely roam Liberty City, consisting of three main islands.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2
Settings
Internal Resolution: 2x Grand Theft Auto III (2001) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/ihBdcWh4ihA/mqdefault.jpg)
![Need for Speed: Underground 2 (2004) [PS2] - RetroArch with PCSX2
Need for Speed: Underground 2 is the eighth title in the Need for Speed Series and was released in 2004. It is a sequel to Need for Speed: Underground and is the first Need for Speed title to include free roam. The game is based in a fictional city known as Bayview.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: PCSX2(WIP)
Settings
Renderer: Software
Resolution: 1080p
Threads: 11 Need for Speed: Underground 2 (2004) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/ilzFcIIXOGM/mqdefault.jpg)
![Pro Evolution Soccer 5 (2005) [PSP] - RetroArch with PPSSPP
The Pro Evolution Soccer 5 (often just #PES5. also known as Winning Eleven 9 in Japan) box-art features Chelseas John Terry and Barcelonas (Arsenals at the time) Thierry Henry. The game was available for PC, PlayStation 2 and Xbox. The game had a much slower pace than its predecessors which surprised and angered many PES fans but was welcomed by others who thought 4 was too fast. However it was the first to introduce the online mode on all consoles. The game was infamous for the referee halting play for very tedious fouls.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.9
System: PC
Core: PPSSPP
Settings:
Driver: D11
Internal Resolution: 1440x816
Texture Scaling: 2 Pro Evolution Soccer 5 (2005) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/izzftERzeVc/mqdefault.jpg)
![Lotus Esprit Turbo Challenge (1990) [CA] - RetroArch with PUAE
The first game in the series was released in 1990 8-bit and 16-bit computer systems, the Amiga and Atari ST versions. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs - a feature common to all titles in the #Lotus series.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PUAE 2.6.1
Video - Resolution: Super-High 1440px
Video - Zoom Mode: Automatic
Video - Color Depth: Millions (24-bit) Lotus Esprit Turbo Challenge (1990) [CA] - RetroArch with PUAE](https://i.ytimg.com/vi/j6E3IvLo12g/mqdefault.jpg)
![Perfect Dark (2000) [N64] - RetroArch with paraLLEl RDP
Perfect Dark is a first-person shooter developed by Rare and released for the Nintendo 64 video game console in 2000. It is the first game of the Perfect Dark series and follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where a single player must complete a series of levels under certain difficulty settings to progress through the story. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Mupen64Plus Next (unreleased version with ParaLLEl RDP)
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On Perfect Dark (2000) [N64] - RetroArch with paraLLEl RDP](https://i.ytimg.com/vi/jFxdhXB1qiE/mqdefault.jpg)
![The Duel: Test Drive II (1992) [MD] - RetroArch with Genesis Plus GX
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.7
System: Nintendo Wii
Core: Genesis Plus GX The Duel: Test Drive II (1992) [MD] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/jVbd157FI8E/mqdefault.jpg)