Uploaded April 2021 | Updated September 2026, 50 minutes ago
The first game in the series was released in 1990 8-bit and 16-bit computer systems, the Amiga and Atari ST versions. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs - a feature common to all titles in the #Lotus series.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PUAE 2.6.1
Video - Resolution: Super-High 1440px
Video - Zoom Mode: Automatic
Video - Color Depth: Millions (24-bit)
The first game in the series was released in 1990 8-bit and 16-bit computer systems, the Amiga and Atari ST versions. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs - a feature common to all titles in the #Lotus series.
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PUAE 2.6.1
Video - Resolution: Super-High 1440px
Video - Zoom Mode: Automatic
Video - Color Depth: Millions (24-bit)
![Perfect Dark (2000) [N64] - RetroArch with paraLLEl RDP
Perfect Dark is a first-person shooter developed by Rare and released for the Nintendo 64 video game console in 2000. It is the first game of the Perfect Dark series and follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where a single player must complete a series of levels under certain difficulty settings to progress through the story. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
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Version: 1.8.8
System: PC
Core: Mupen64Plus Next (unreleased version with ParaLLEl RDP)
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On Perfect Dark (2000) [N64] - RetroArch with paraLLEl RDP](https://i.ytimg.com/vi/jFxdhXB1qiE/mqdefault.jpg)
![The Duel: Test Drive II (1992) [MD] - RetroArch with Genesis Plus GX
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.7
System: Nintendo Wii
Core: Genesis Plus GX The Duel: Test Drive II (1992) [MD] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/jVbd157FI8E/mqdefault.jpg)
![Car Battler Joe (2001) [GBA] - RetroArch with mGBA
Car Battler Joe is a car battling video game for the Game Boy Advance, developed by Ancient and published by Natsume. The game involves using cars to fight opponents in action-styled battles, with role-playing video game game mechanics.
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Version: 1.8.9
System: PC
Core: mGBA 0.8.1 Car Battler Joe (2001) [GBA] - RetroArch with mGBA](https://i.ytimg.com/vi/jk2nUuZThRU/mqdefault.jpg)
![Elevator Action²: Returns (1997) [SS] - RetroArch with Beetle Saturn
Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun arcade game developed and published by Taito. It is the sequel to Elevator Action (1983), featuring a much more gritty and realistic setting. Returns retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.
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Version: 1.10.0
System: XBOX Series S
Core: Beetle Saturn Elevator Action²: Returns (1997) [SS] - RetroArch with Beetle Saturn](https://i.ytimg.com/vi/jyWgTAORgj8/mqdefault.jpg)
![Daytona USA (1995) [SS] - RetroArch with Beetle Saturn
#Daytona USA features stock car racing with generic opponents. Race against 40 cars in #Arcade or Saturn modes. Arcade mode features a time limit that each lap must be completed by. Saturn mode has no time limit and allows players to select one of four cars to race with. All of the cars can be set on either automatic or manual transmissions. Both modes of play contain the same three tracks, each of which can be run in reverse. Each race begins with a rolling start as you enter at the back of the pack and must work your way up to first place. While racing you can view a number of items: current lap, total laps in the race, lap record, timer, tachometer, current speed, current gear, race position, traffic condition, and course layout.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.10.0
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: Beetle Saturn
Settings
CD Image Cache (Restart): ON
Mid-frame Input Synchronization: ON Daytona USA (1995) [SS] - RetroArch with Beetle Saturn](https://i.ytimg.com/vi/kglHf-lEX6A/mqdefault.jpg)
![Worlds Scariest Police Chases (2001) [PS1] - RetroArch with DuckStation
Worlds Scariest Police Chases is an action driving video game developed by Swedish company Unique Development Studios (sv) and published by Activision for the PlayStation in June 2001. It is a video game adaptation of a television show of the same name but later renamed to Worlds Wildest Police Videos. An PlayStation 2 and Xbox versions were also planned but cancelled.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.3
System: XBOX Series S
Core: DuckStation
Settings
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
PGXP Geometry Correction: ON
Multitap Mode: Enable on Ports 1 and 2 Worlds Scariest Police Chases (2001) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/ki7tuRUKbBE/mqdefault.jpg)
![Initial D: Koudou Saisoku Densetsu (1998) [SS] - RetroArch with Kronos
Initial D: Koudou Saisoku Densetsu (頭文字D 公道最速伝説) is a 1998 game for the Sega Saturn. It was the first video game based on the #InitialD series to be released on a home console, and the only one to be released on a Sega console. The game was only released in Japan.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: Steam
Core: Kronos
Settings
Internal Resolution: 1080p
Polygon Mode: gpu_tesselation
Improved Mesh: On Initial D: Koudou Saisoku Densetsu (1998) [SS] - RetroArch with Kronos](https://i.ytimg.com/vi/mOrn_iGjYvg/mqdefault.jpg)
![King of Fighters R-1 (1998) [NGP] - RetroArch with Beetle NeoPop
King of Fighters R-1 is a fighting game developed and released by SNK in 1998 for the Neo-Geo Pocket handheld system. It is based on The King of Fighters 97, sharing the same storyline. A sequel, King of Fighters R-2, was released the following year.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC
Core: Beetle NeoPop
Settings
Sound Output Sample Rate: 48000
Color Depth: Millions (24-bit) King of Fighters R-1 (1998) [NGP] - RetroArch with Beetle NeoPop](https://i.ytimg.com/vi/mbs1S1OPK2E/mqdefault.jpg)
![Mario Bros. (1983) [A52] - RetroArch with a5200
Mario Bros. is a 1983 platform game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendos chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the #Mario franchise, but originally began as a spin-off from the Donkey Kong series.
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Version: 1.10.1
System: PC
Core: a5200
Settings
Ghost: Simple Mario Bros. (1983) [A52] - RetroArch with a5200](https://i.ytimg.com/vi/mlkksmGHO_k/mqdefault.jpg)
![Tekken Advance (2001) [GBA] - RetroArch with VBA Next
#Tekken Advance is a fighting game released for the Game Boy Advance. It is non-canonical to the Tekken storyline, but follows the events of Tekken 3. It uses sprites based on Tekken 3s 3D models for its characters. It was the first Tekken game to be released on a Nintendo platform.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: Nintendo Switch
Core: VBA Next
Settings
CPU Overclock: Powersaving Mode 1 Tekken Advance (2001) [GBA] - RetroArch with VBA Next](https://i.ytimg.com/vi/mqlNLZ8v8Hg/mqdefault.jpg)
![Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast
The Nomad Soul (known as Omikron: The Nomad Soul in North America) is an adventure game developed by Quantic Dream and published by Eidos Interactive. It was released for Microsoft Windows in 1999 and Dreamcast in 2000. The player can engage in unarmed and armed combat, explore the three-dimensional environment of #Omikron City, and talk with non-player characters to progress the story. It follows an investigation into a case of serial killings, which unravels the supernatural truth behind the citys ancient history.
Director David Cage began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David #Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.10.2
System: PC
Core: Flycast Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/mwgtpayu-gw/mqdefault.jpg)