Uploaded June 2020 | Updated September 2026, 50 minutes ago
Car Battler Joe is a car battling video game for the Game Boy Advance, developed by Ancient and published by Natsume. The game involves using cars to fight opponents in action-styled battles, with role-playing video game game mechanics.
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This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.9
System: PC
Core: mGBA 0.8.1
Car Battler Joe is a car battling video game for the Game Boy Advance, developed by Ancient and published by Natsume. The game involves using cars to fight opponents in action-styled battles, with role-playing video game game mechanics.
--
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.8.9
System: PC
Core: mGBA 0.8.1
![Elevator Action²: Returns (1997) [SS] - RetroArch with Beetle Saturn
Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun arcade game developed and published by Taito. It is the sequel to Elevator Action (1983), featuring a much more gritty and realistic setting. Returns retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.10.0
System: XBOX Series S
Core: Beetle Saturn Elevator Action²: Returns (1997) [SS] - RetroArch with Beetle Saturn](https://i.ytimg.com/vi/jyWgTAORgj8/mqdefault.jpg)
![Daytona USA (1995) [SS] - RetroArch with Beetle Saturn
#Daytona USA features stock car racing with generic opponents. Race against 40 cars in #Arcade or Saturn modes. Arcade mode features a time limit that each lap must be completed by. Saturn mode has no time limit and allows players to select one of four cars to race with. All of the cars can be set on either automatic or manual transmissions. Both modes of play contain the same three tracks, each of which can be run in reverse. Each race begins with a rolling start as you enter at the back of the pack and must work your way up to first place. While racing you can view a number of items: current lap, total laps in the race, lap record, timer, tachometer, current speed, current gear, race position, traffic condition, and course layout.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.10.0
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: Beetle Saturn
Settings
CD Image Cache (Restart): ON
Mid-frame Input Synchronization: ON Daytona USA (1995) [SS] - RetroArch with Beetle Saturn](https://i.ytimg.com/vi/kglHf-lEX6A/mqdefault.jpg)
![Worlds Scariest Police Chases (2001) [PS1] - RetroArch with DuckStation
Worlds Scariest Police Chases is an action driving video game developed by Swedish company Unique Development Studios (sv) and published by Activision for the PlayStation in June 2001. It is a video game adaptation of a television show of the same name but later renamed to Worlds Wildest Police Videos. An PlayStation 2 and Xbox versions were also planned but cancelled.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.3
System: XBOX Series S
Core: DuckStation
Settings
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
PGXP Geometry Correction: ON
Multitap Mode: Enable on Ports 1 and 2 Worlds Scariest Police Chases (2001) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/ki7tuRUKbBE/mqdefault.jpg)
![Initial D: Koudou Saisoku Densetsu (1998) [SS] - RetroArch with Kronos
Initial D: Koudou Saisoku Densetsu (頭文字D 公道最速伝説) is a 1998 game for the Sega Saturn. It was the first video game based on the #InitialD series to be released on a home console, and the only one to be released on a Sega console. The game was only released in Japan.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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https://libretro.com/
https://retroarch.com/
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Version: 1.9.0
System: Steam
Core: Kronos
Settings
Internal Resolution: 1080p
Polygon Mode: gpu_tesselation
Improved Mesh: On Initial D: Koudou Saisoku Densetsu (1998) [SS] - RetroArch with Kronos](https://i.ytimg.com/vi/mOrn_iGjYvg/mqdefault.jpg)
![King of Fighters R-1 (1998) [NGP] - RetroArch with Beetle NeoPop
King of Fighters R-1 is a fighting game developed and released by SNK in 1998 for the Neo-Geo Pocket handheld system. It is based on The King of Fighters 97, sharing the same storyline. A sequel, King of Fighters R-2, was released the following year.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: Beetle NeoPop
Settings
Sound Output Sample Rate: 48000
Color Depth: Millions (24-bit) King of Fighters R-1 (1998) [NGP] - RetroArch with Beetle NeoPop](https://i.ytimg.com/vi/mbs1S1OPK2E/mqdefault.jpg)
![Mario Bros. (1983) [A52] - RetroArch with a5200
Mario Bros. is a 1983 platform game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendos chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the #Mario franchise, but originally began as a spin-off from the Donkey Kong series.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.10.1
System: PC
Core: a5200
Settings
Ghost: Simple Mario Bros. (1983) [A52] - RetroArch with a5200](https://i.ytimg.com/vi/mlkksmGHO_k/mqdefault.jpg)
![Tekken Advance (2001) [GBA] - RetroArch with VBA Next
#Tekken Advance is a fighting game released for the Game Boy Advance. It is non-canonical to the Tekken storyline, but follows the events of Tekken 3. It uses sprites based on Tekken 3s 3D models for its characters. It was the first Tekken game to be released on a Nintendo platform.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
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Version: 1.9.0
System: Nintendo Switch
Core: VBA Next
Settings
CPU Overclock: Powersaving Mode 1 Tekken Advance (2001) [GBA] - RetroArch with VBA Next](https://i.ytimg.com/vi/mqlNLZ8v8Hg/mqdefault.jpg)
![Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast
The Nomad Soul (known as Omikron: The Nomad Soul in North America) is an adventure game developed by Quantic Dream and published by Eidos Interactive. It was released for Microsoft Windows in 1999 and Dreamcast in 2000. The player can engage in unarmed and armed combat, explore the three-dimensional environment of #Omikron City, and talk with non-player characters to progress the story. It follows an investigation into a case of serial killings, which unravels the supernatural truth behind the citys ancient history.
Director David Cage began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David #Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.10.2
System: PC
Core: Flycast Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/mwgtpayu-gw/mqdefault.jpg)
![Gran Turismo Concept 2002 TOKYO-GENEVA (2002) [PS2] - RetroArch with PCSX2
A last version, 2002 Tokyo-Geneva, was released in Europe on July 17, 2002. It featured all the cars from the 2002 Tokyo-Seoul version plus new models unveiled at the Geneva Motor Show including the Volkswagen W12. A Chinese/English NTSC version was released in the Southeast Asia on July 25, adding 30 cars to the 2001 Tokyo version released earlier in this area. As of April 2008, Gran Turismo Concept 2002 Tokyo-Geneva has shipped 1 million copies in Europe and 30,000 in Southeast Asia. 2002 Tokyo-Geneva is the definitive version of GT Concept, as it has the most cars, including the Ford GT40 LM Edition.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.10.3
System: XBOX Series X
Core: PCSX2 Gran Turismo Concept 2002 TOKYO-GENEVA (2002) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/nHyaN6A6pfc/mqdefault.jpg)
![Driver 76 (2007) [PSP] - RetroArch with PPSSPP
Driver 76 is a video game for the PlayStation Portable, which was released on 8 May 2007 in the US, and on 11 May 2007 in the EU. The game is a prequel to Driver: Parallel Lines, and is set two years prior. It is the first and only game in the Driver series for the PSP. It was developed by Ubisoft Reflections and Sumo Digital, and published by Ubisoft.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PPSSPP Driver 76 (2007) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/nsCjjk9Q1sE/mqdefault.jpg)
![San Francisco Rush 2049 (1999) [DC] - RetroArch with Flycast
San Francisco Rush 2049 is a racing video game developed and published by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. It was released on September 7, 2000 in North America and November 17, 2000 in Europe.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: Flycast
Settings
Internal Resolution: 1920x1440
Anisotropic Filtering: 4
Render To Texture Upscaling: 2x San Francisco Rush 2049 (1999) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/o-eXyC9opi4/mqdefault.jpg)