Uploaded September 2020 | Updated September 2026, 2 hours ago
#Tekken Advance is a fighting game released for the Game Boy Advance. It is non-canonical to the Tekken storyline, but follows the events of Tekken 3. It uses sprites based on Tekken 3's 3D models for its characters. It was the first Tekken game to be released on a Nintendo platform.
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This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
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Version: 1.9.0
System: Nintendo Switch
Core: VBA Next
Settings
CPU Overclock: Powersaving Mode 1
#Tekken Advance is a fighting game released for the Game Boy Advance. It is non-canonical to the Tekken storyline, but follows the events of Tekken 3. It uses sprites based on Tekken 3's 3D models for its characters. It was the first Tekken game to be released on a Nintendo platform.
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This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.9.0
System: Nintendo Switch
Core: VBA Next
Settings
CPU Overclock: Powersaving Mode 1
![Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast
The Nomad Soul (known as Omikron: The Nomad Soul in North America) is an adventure game developed by Quantic Dream and published by Eidos Interactive. It was released for Microsoft Windows in 1999 and Dreamcast in 2000. The player can engage in unarmed and armed combat, explore the three-dimensional environment of #Omikron City, and talk with non-player characters to progress the story. It follows an investigation into a case of serial killings, which unravels the supernatural truth behind the citys ancient history.
Director David Cage began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David #Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.10.2
System: PC
Core: Flycast Omikron: The Nomad Soul (2000) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/mwgtpayu-gw/mqdefault.jpg)
![Gran Turismo Concept 2002 TOKYO-GENEVA (2002) [PS2] - RetroArch with PCSX2
A last version, 2002 Tokyo-Geneva, was released in Europe on July 17, 2002. It featured all the cars from the 2002 Tokyo-Seoul version plus new models unveiled at the Geneva Motor Show including the Volkswagen W12. A Chinese/English NTSC version was released in the Southeast Asia on July 25, adding 30 cars to the 2001 Tokyo version released earlier in this area. As of April 2008, Gran Turismo Concept 2002 Tokyo-Geneva has shipped 1 million copies in Europe and 30,000 in Southeast Asia. 2002 Tokyo-Geneva is the definitive version of GT Concept, as it has the most cars, including the Ford GT40 LM Edition.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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https://www.youtube.com/Libretro
Version: 1.10.3
System: XBOX Series X
Core: PCSX2 Gran Turismo Concept 2002 TOKYO-GENEVA (2002) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/nHyaN6A6pfc/mqdefault.jpg)
![Driver 76 (2007) [PSP] - RetroArch with PPSSPP
Driver 76 is a video game for the PlayStation Portable, which was released on 8 May 2007 in the US, and on 11 May 2007 in the EU. The game is a prequel to Driver: Parallel Lines, and is set two years prior. It is the first and only game in the Driver series for the PSP. It was developed by Ubisoft Reflections and Sumo Digital, and published by Ubisoft.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PPSSPP Driver 76 (2007) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/nsCjjk9Q1sE/mqdefault.jpg)
![San Francisco Rush 2049 (1999) [DC] - RetroArch with Flycast
San Francisco Rush 2049 is a racing video game developed and published by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. It was released on September 7, 2000 in North America and November 17, 2000 in Europe.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC
Core: Flycast
Settings
Internal Resolution: 1920x1440
Anisotropic Filtering: 4
Render To Texture Upscaling: 2x San Francisco Rush 2049 (1999) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/o-eXyC9opi4/mqdefault.jpg)
![Grand Theft Auto 2 (2000) [DC] - RetroArch with Flycast
Grand Theft Auto 2 is an action-adventure game, developed by DMA Design and published by Rockstar Games, for Microsoft Windows and the PlayStation in October 1999, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997s Grand Theft Auto, and the second main instalment of the Grand Theft Auto series. The game focuses on players taking on the role of a criminal as they roam a fictional futuristic city, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. The games intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.
This is the official second but simplest page of @LibRetro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Flycast
Settings
Internal Resolution: 1920x1440
Anisotropic Filtering: 4
Render To Texture Upscaling: 2x Grand Theft Auto 2 (2000) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/o949Kn9qhNY/mqdefault.jpg)
![Final Fantasy VII (1997) [PS1] - RetroArch with Beetle PSX HW
Final Fantasy VII(#FFVII) is a 1997 role-playing video game developed by Square for the #PlayStation console. It is the seventh installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The games story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planets life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Shader Preset Used: presets/nedi-powervr-sharpen.slangp
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 4x
Multi-Sampled Anti-Aliasing: 4x
Texture Filtering: Nearest
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
CD Loading Speed: 2x Final Fantasy VII (1997) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/oSPWys_z9f8/mqdefault.jpg)
![Fire Prowrestling S: 6 Men Scramble (1996) [SS] - RetroArch with Yabause
Fire Pro Wrestling S: 6Men Scramble is an entry in Humans Fire Pro Wrestling series of wrestling games released for the Sega Saturn in 1996 exclusively in Japan. Fire Pro Wrestling S: 6 Man Scramble is the best Pro Wrestling game released in the video game arena. The incredible selection of wrestlers and shoot fighters makes the game interesting even after your 100th match. The RAM that the Saturn posesses allows for several animations for each wrestler. Step into the ring and make mayhem with 6 men scramble!
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Yabause
Settings
Number of Threads (Restart Required): 8 Fire Prowrestling S: 6 Men Scramble (1996) [SS] - RetroArch with Yabause](https://i.ytimg.com/vi/ocXi-NhTvIc/mqdefault.jpg)
![Epic Pinball (1993) [DOS] - RetroArch with DOSbox-Pure
Epic #Pinball is a #1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x200. It was noted for being programmed entirely in x86 assembly languagefor MS-DOS systems.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: Amazon Fire TV Stick
Core: DOSbox-Pure (0.17) Epic Pinball (1993) [DOS] - RetroArch with DOSbox-Pure](https://i.ytimg.com/vi/olJFU5-RBCs/mqdefault.jpg)
![London Racer II (2002) [PS2] - RetroArch with Play!
London Racer II is a racing video game developed and published by Davilex Games B.V. in 2002. London Racer 2 now appears on the more powerful PS2 and promises much more than London Racer which was born on the PSone and allowed gamers to recklessly race each other round the streets of London.
This is the official second but simplest page of @Libretro for #RetroArch . Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC
Core: Play!
Settings
Resolution Multipler: 8x
Presentation Mode: Fit Screen London Racer II (2002) [PS2] - RetroArch with Play!](https://i.ytimg.com/vi/oy5Wv8-OJ-Q/mqdefault.jpg)
![Need for Speed: ProStreet (2007) [PSP] - RetroArch with PPSSPP
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Unlike its immediate predecessors, which focused on the contemporary street racing scene, ProStreet focuses on legal races that take place in closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PPSSPP
Settings
Internal Resolution (restart): 4800x2720
Texture Scaling: 5 Need for Speed: ProStreet (2007) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/pTGDyN6xJp4/mqdefault.jpg)
![Need for Speed: Shift (2009) [PSP] - RetroArch with PPSSPP
Need for Speed: Shift is the thirteenth main entry in the Need for Speed series released for PlayStation 3, Xbox 360, PC, Mobile Phones, and PlayStation Portable. It is said to be a hardcore racing simulation and a more realistic entry in the Need for Speed franchise.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PPSSPP
Settings
Internal Resolution (restart): 4800x2720
Texture Scaling: 5 Need for Speed: Shift (2009) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/pZ-aeRC0mL4/mqdefault.jpg)