Uploaded December 2013 | Updated September 2026, 2 weeks ago
This glitch was showed by Nathanisbored in this video: youtube.com/watch?v=SYTSgrhPsgg
I looked at every level and I didn't find any other level besides Funky that has a coin one title above and 16 screens away to the right from a note block, so I made this Lunar Magic level.
As discovered by SomeGuy712x in these videos, it only works with note blocks and if the coins are 16 screens to the right the note blocks.
youtube.com/watch?v=C4nSJdZDq9U
youtube.com/watch?v=EFK0GNYG-sU
EDIT: This glitch has a very weird behavior and it's actually possible to do it in Cookie Mountain: youtube.com/watch?v=0IM4zC5KVbE
This glitch was showed by Nathanisbored in this video: youtube.com/watch?v=SYTSgrhPsgg
I looked at every level and I didn't find any other level besides Funky that has a coin one title above and 16 screens away to the right from a note block, so I made this Lunar Magic level.
As discovered by SomeGuy712x in these videos, it only works with note blocks and if the coins are 16 screens to the right the note blocks.
youtube.com/watch?v=C4nSJdZDq9U
youtube.com/watch?v=EFK0GNYG-sU
EDIT: This glitch has a very weird behavior and it's actually possible to do it in Cookie Mountain: youtube.com/watch?v=0IM4zC5KVbE





![[TAS] Super Mario World Glitches 2 in 0:53.48
Finally testing an upload in 60 fps - this little TAS of a hack made by LightBlueYoshi in 2009, which intended to show some glitches that were know at that time.
Thanks so much to Amaraticando, who helped me a lot to make this video to be in 60 fps.
About the TAS, its a 58 frame improvement over Pangas run (https://www.youtube.com/watch?v=urLJw74wKV4), with small improvements and a better ending.
3211 frames.
6302 re-records.
.smv file: http://dehacked.2y.net/microstorage.php/info/356865398/SMW%20Glitches%202.smv [TAS] Super Mario World Glitches 2 in 0:53.48](https://i.ytimg.com/vi/n5LIZByOnS0/mqdefault.jpg)

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This is an unofficial encode for this TAS of this Donkey Kong Atari game. This is an improvement of 71 frames over this movie http://tasvideos.org/2959M.html.
The improvement comes from a very different route in the second level, a better RNG manipulation just before taking the stairs, and lag reduction. This game only has 2 levels, and keeps repeating them forever, so you can considered the game is finished when you complete the 2 levels once.
Here is the submission link: http://tasvideos.org/4856S.html [TAS] Atari 2600 Donkey Kong in 00:36.56](https://i.ytimg.com/vi/nm3ah9Z42x4/mqdefault.jpg)
![[TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun
Hello! This is a temporary encode for this submission. View submission and more information here: http://tasvideos.org/4797S.html
Note: this run has been improved by 1 frame: https://www.youtube.com/watch?v dgTmM2rMA [TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun](https://i.ytimg.com/vi/oFJBcCraXCE/mqdefault.jpg)
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In this task, the goal was to, starting with small Mario, collect all dragon coins in SW1 in reverse order, and then finish the level.
Sorry about the video quality being so bad, I dont have a video editing tool in this computer so I just uploaded the file lsnes created. [TAS] Super Mario World Challenge - Task 3](https://i.ytimg.com/vi/pFLByGnb11c/mqdefault.jpg)
