Uploaded September 2015 | Updated September 2026, 2 weeks ago
So it turns out that, with a Lakitu alone, it's possible to spawn a Reznor and finish a level!
First off, you need to stun the Lakitu. It spawns a horizontal fish, that usually isn't very useful in a level without water. The trick is: spawn the fish in the last frame of Lakitu's stun timer, so that the fish is spawned moving really quickly, and it takes the slot that used to be from the cloud!
Lakitu stores the slot of his cloud, so that when you jump on it, he tells the cloud to evaporate as well. This evaporation changes the cloud stun timer. Since now the fish is in the cloud's slot, jumping on the Lakitu will change the fish's stun timer instead! So, just keep the stunned Lakitu somewhere, stun the fish, and then immediately smash the Lakitu. This is enough to the fish to spawn a Reznor, which can be killed thanks to Yoshi's tongue addresses!
Ah, and another useful thing found by Swichpalacecorner. If the cloud never gets to spawn, and the Lakitu spawns without it, jumping on it will change the stun timer of whatever sprite is on slot 0.
So it turns out that, with a Lakitu alone, it's possible to spawn a Reznor and finish a level!
First off, you need to stun the Lakitu. It spawns a horizontal fish, that usually isn't very useful in a level without water. The trick is: spawn the fish in the last frame of Lakitu's stun timer, so that the fish is spawned moving really quickly, and it takes the slot that used to be from the cloud!
Lakitu stores the slot of his cloud, so that when you jump on it, he tells the cloud to evaporate as well. This evaporation changes the cloud stun timer. Since now the fish is in the cloud's slot, jumping on the Lakitu will change the fish's stun timer instead! So, just keep the stunned Lakitu somewhere, stun the fish, and then immediately smash the Lakitu. This is enough to the fish to spawn a Reznor, which can be killed thanks to Yoshi's tongue addresses!
Ah, and another useful thing found by Swichpalacecorner. If the cloud never gets to spawn, and the Lakitu spawns without it, jumping on it will change the stun timer of whatever sprite is on slot 0.
![[TAS] Super Mario World Glitches 2 in 0:53.48
Finally testing an upload in 60 fps - this little TAS of a hack made by LightBlueYoshi in 2009, which intended to show some glitches that were know at that time.
Thanks so much to Amaraticando, who helped me a lot to make this video to be in 60 fps.
About the TAS, its a 58 frame improvement over Pangas run (https://www.youtube.com/watch?v=urLJw74wKV4), with small improvements and a better ending.
3211 frames.
6302 re-records.
.smv file: http://dehacked.2y.net/microstorage.php/info/356865398/SMW%20Glitches%202.smv [TAS] Super Mario World Glitches 2 in 0:53.48](https://i.ytimg.com/vi/n5LIZByOnS0/mqdefault.jpg)

![[TAS] Atari 2600 Donkey Kong in 00:36.56
This is an unofficial encode for this TAS of this Donkey Kong Atari game. This is an improvement of 71 frames over this movie http://tasvideos.org/2959M.html.
The improvement comes from a very different route in the second level, a better RNG manipulation just before taking the stairs, and lag reduction. This game only has 2 levels, and keeps repeating them forever, so you can considered the game is finished when you complete the 2 levels once.
Here is the submission link: http://tasvideos.org/4856S.html [TAS] Atari 2600 Donkey Kong in 00:36.56](https://i.ytimg.com/vi/nm3ah9Z42x4/mqdefault.jpg)
![[TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun
Hello! This is a temporary encode for this submission. View submission and more information here: http://tasvideos.org/4797S.html
Note: this run has been improved by 1 frame: https://www.youtube.com/watch?v dgTmM2rMA [TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun](https://i.ytimg.com/vi/oFJBcCraXCE/mqdefault.jpg)
![[TAS] Super Mario World Challenge - Task 3
In this task, the goal was to, starting with small Mario, collect all dragon coins in SW1 in reverse order, and then finish the level.
Sorry about the video quality being so bad, I dont have a video editing tool in this computer so I just uploaded the file lsnes created. [TAS] Super Mario World Challenge - Task 3](https://i.ytimg.com/vi/pFLByGnb11c/mqdefault.jpg)

![[TAS] Super Mario World warps in 09:57.099 by BrunoVisnadi & Amaraticando
Hello! This is an improvement of 165 frames over the current warps run! You can read about the improvements here: http://tasvideos.org/4928S.html [TAS] Super Mario World warps in 09:57.099 by BrunoVisnadi & Amaraticando](https://i.ytimg.com/vi/pbUc2Kzjpx4/mqdefault.jpg)



