Uploaded September 2018 | Updated September 2026, 2 weeks ago
This was accomplished after some brainstorming on the SMW Science Discord server. Now, the only exits that can't be reached with Small Mario are the secret exit of DGH and SW1's both exits.
Today, xHF01x showed this trick that would allow us to get the secret exit with 3 springboards: youtu.be/C43hYXi-1M4
Amaraticando had long ago suggested that getting a shell would be useful because it would allow springboard duplication below the level.
With the springboard's help, it was possible to grab a shell. Thanks to Kaizoman666 for helping with the setup (we were trying simultaneously sharing tips and we managed to get the shell pretty much at the same time).
It turned out that it wasn't even necessary to duplicate the springboard. By performing xHF01x's trick very precisely, you don't need extra springboards to push you right and a shelljump is enough to reach the key.
It is probably possible to do this faster by taking the shell of a koopa that is closer to the keyhole, but I went for that koopa because it was the easiest one.
This was accomplished after some brainstorming on the SMW Science Discord server. Now, the only exits that can't be reached with Small Mario are the secret exit of DGH and SW1's both exits.
Today, xHF01x showed this trick that would allow us to get the secret exit with 3 springboards: youtu.be/C43hYXi-1M4
Amaraticando had long ago suggested that getting a shell would be useful because it would allow springboard duplication below the level.
With the springboard's help, it was possible to grab a shell. Thanks to Kaizoman666 for helping with the setup (we were trying simultaneously sharing tips and we managed to get the shell pretty much at the same time).
It turned out that it wasn't even necessary to duplicate the springboard. By performing xHF01x's trick very precisely, you don't need extra springboards to push you right and a shelljump is enough to reach the key.
It is probably possible to do this faster by taking the shell of a koopa that is closer to the keyhole, but I went for that koopa because it was the easiest one.




![[TAS] Super Mario World Glitches 2 in 0:53.48
Finally testing an upload in 60 fps - this little TAS of a hack made by LightBlueYoshi in 2009, which intended to show some glitches that were know at that time.
Thanks so much to Amaraticando, who helped me a lot to make this video to be in 60 fps.
About the TAS, its a 58 frame improvement over Pangas run (https://www.youtube.com/watch?v=urLJw74wKV4), with small improvements and a better ending.
3211 frames.
6302 re-records.
.smv file: http://dehacked.2y.net/microstorage.php/info/356865398/SMW%20Glitches%202.smv [TAS] Super Mario World Glitches 2 in 0:53.48](https://i.ytimg.com/vi/n5LIZByOnS0/mqdefault.jpg)

![[TAS] Atari 2600 Donkey Kong in 00:36.56
This is an unofficial encode for this TAS of this Donkey Kong Atari game. This is an improvement of 71 frames over this movie http://tasvideos.org/2959M.html.
The improvement comes from a very different route in the second level, a better RNG manipulation just before taking the stairs, and lag reduction. This game only has 2 levels, and keeps repeating them forever, so you can considered the game is finished when you complete the 2 levels once.
Here is the submission link: http://tasvideos.org/4856S.html [TAS] Atari 2600 Donkey Kong in 00:36.56](https://i.ytimg.com/vi/nm3ah9Z42x4/mqdefault.jpg)
![[TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun
Hello! This is a temporary encode for this submission. View submission and more information here: http://tasvideos.org/4797S.html
Note: this run has been improved by 1 frame: https://www.youtube.com/watch?v dgTmM2rMA [TAS] Super Mario World game end glitch in 00:41.831 by BrunoVisnadi, Amaraticando & Masterjun](https://i.ytimg.com/vi/oFJBcCraXCE/mqdefault.jpg)
![[TAS] Super Mario World Challenge - Task 3
In this task, the goal was to, starting with small Mario, collect all dragon coins in SW1 in reverse order, and then finish the level.
Sorry about the video quality being so bad, I dont have a video editing tool in this computer so I just uploaded the file lsnes created. [TAS] Super Mario World Challenge - Task 3](https://i.ytimg.com/vi/pFLByGnb11c/mqdefault.jpg)

![[TAS] Super Mario World warps in 09:57.099 by BrunoVisnadi & Amaraticando
Hello! This is an improvement of 165 frames over the current warps run! You can read about the improvements here: http://tasvideos.org/4928S.html [TAS] Super Mario World warps in 09:57.099 by BrunoVisnadi & Amaraticando](https://i.ytimg.com/vi/pbUc2Kzjpx4/mqdefault.jpg)