Code Vein | New Game Cycles Enemy Health Scaling @TimsGamesDoneHard
Code Vein | New Game Cycles Enemy Health Scaling  @TimsGamesDoneHard
Uploaded November 2019 | Updated September 2026, 2 weeks ago
Edit: This is ONLY the scaling for the first area. The scaling changes based on the area. The scaling from NG+ up to NG+6 is the same in all areas though. NG to NG+ is the only scaling difference. See my reddit post for more info: reddit.com/r/codevein/comments/dvl9hs/new_game_cycle_enemy_health_scaling_update

Someone had to do the testing and math eventually, so here it is.

I tested the very first enemy of the game on NG up to NG+6 (and NG+7 just to be sure it was the same). I am using the pipe because Code Vein allows the damage numbers to go above the actual enemy health. I know this because I used cheat engine to set my weapon to 1 million damage, and all enemies I hit with it had the same 99999 on them. So I am using the pipe to get more accurate results without learning how to actually see enemy health some other way.

Cycle | Damage | Scaling
NG 586 0.0
NG+ 2630 4.49
NG+2 2691 4.59
NG+3 2822 4.82
NG+4 2893 4.94
NG+5 2954 5.04
NG+6 3612 6.16
NG+7 3612 6.16

Here's the graph of the scaling if you're interested: imgur.com/a/vuTmEjx
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Tims Games Done Hard |

Code Vein | New Game Cycles Enemy Health Scaling

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