Uploaded October 2022 | Updated September 2026, 5 days ago
Yea Baby. You can play like TAS. Very impressive. Back in 2004 I dashed during a golden several times. Holy Moly
Map by Deskilln: gamebanana.com/mods/150572
Had the time of my life on 2k and 2.5k (fuck the double berry autoscroller and the dark temple/heart seeker section in particular, can't stand that shit) HOWEVER, my 3k luck kicked ass as I only died there with the golden three times (flags 22, 15 and 13). Super happy I was able to luck out and fluke the rest, else my hour count would've probably gotten doubled, lol. Despite this fluke being kind of ridiculous, I feel I have a better grasp of this golden's difficulty than 9B. It feels correctly placed at top 3. I'll also agree with what Clantis said, this golden's gameplay isn't necessarily physically harder than some other tier 1's, but its massive length and structure with all the random chokepoints scattered throughout will make it harder for a person to complete. Mentally it's way worse than other top goldens. I consider mentality to be half the battle, so I'm fine with this being above City on the Moon.
Music is from the Portal Stories: Mel OST.
Yea Baby. You can play like TAS. Very impressive. Back in 2004 I dashed during a golden several times. Holy Moly
Map by Deskilln: gamebanana.com/mods/150572
Had the time of my life on 2k and 2.5k (fuck the double berry autoscroller and the dark temple/heart seeker section in particular, can't stand that shit) HOWEVER, my 3k luck kicked ass as I only died there with the golden three times (flags 22, 15 and 13). Super happy I was able to luck out and fluke the rest, else my hour count would've probably gotten doubled, lol. Despite this fluke being kind of ridiculous, I feel I have a better grasp of this golden's difficulty than 9B. It feels correctly placed at top 3. I'll also agree with what Clantis said, this golden's gameplay isn't necessarily physically harder than some other tier 1's, but its massive length and structure with all the random chokepoints scattered throughout will make it harder for a person to complete. Mentally it's way worse than other top goldens. I consider mentality to be half the battle, so I'm fine with this being above City on the Moon.
Music is from the Portal Stories: Mel OST.
![Marble It Up! // Escapade - Quads [11.73]
Level created by EvilTaco44.
This is a new path that I found with which I managed to lower the previous top time by about 2 seconds. It can still go lower; go beat it! Marble It Up! // Escapade - Quads [11.73]](https://i.ytimg.com/vi/PbFZxfbIKn8/mqdefault.jpg)









![Celeste Mods: The Summit D-Side [3000m Deathless]
This took ~30 hours. This subchapter is just incredibly painful when it comes to deathless runs. That, combined with my non-existent luck (1 death on flag 1 and 3 deaths on the final screen on the same spot), made this grind very frustrating and draining. I almost died at the heart room, but thankfully it decided to spare me :P The difficulty of this run is probably comparable to Farewell Golden imo, its just a lot shorter and generally much more precise.
Note: The reason why the flags are pre-activated and the wall at the end is broken is because I used debug to go back to the beginning after dying. This doesnt reset the flags however, and they end up staying activated even in the following attempts (same goes for the breakable wall ofc). Celeste Mods: The Summit D-Side [3000m Deathless]](https://i.ytimg.com/vi/UHYmvvfP5Os/mqdefault.jpg)