Uploaded February 2025 | Updated September 2026, 5 days ago
i hope you're not sick of wallsocket yet
second victor behind cvzen
challenge involves doing solaris, lunaris and stellaris deathless back to back. this is !!NOT!! hundo which means no fc or golden related rooms for any of them before you picture something way harder than what this actually is
time: like 10 hours of dedicated practice/attempts for this fullgame run, but i have no clue how many old hours i spent on these maps. you also have to consider that those old hours include practice spent on the FC runs, which, again, this run does NOT include
regardless, my point is that tracking hour counts for full game runs with prior playtime doing god knows what leaves you with the most unreliable and indecipherable hour counts that no bermuda paradox formula could ever compensate for.
difficulty opinion: call me the endurance slut but i wish to send this shit straight to narnia on the list for it's either tier 13 or at max 14
campaign: good :3
i hope you're not sick of wallsocket yet
second victor behind cvzen
challenge involves doing solaris, lunaris and stellaris deathless back to back. this is !!NOT!! hundo which means no fc or golden related rooms for any of them before you picture something way harder than what this actually is
time: like 10 hours of dedicated practice/attempts for this fullgame run, but i have no clue how many old hours i spent on these maps. you also have to consider that those old hours include practice spent on the FC runs, which, again, this run does NOT include
regardless, my point is that tracking hour counts for full game runs with prior playtime doing god knows what leaves you with the most unreliable and indecipherable hour counts that no bermuda paradox formula could ever compensate for.
difficulty opinion: call me the endurance slut but i wish to send this shit straight to narnia on the list for it's either tier 13 or at max 14
campaign: good :3







![Celeste Mods: The Summit D-Side [3000m Deathless]
This took ~30 hours. This subchapter is just incredibly painful when it comes to deathless runs. That, combined with my non-existent luck (1 death on flag 1 and 3 deaths on the final screen on the same spot), made this grind very frustrating and draining. I almost died at the heart room, but thankfully it decided to spare me :P The difficulty of this run is probably comparable to Farewell Golden imo, its just a lot shorter and generally much more precise.
Note: The reason why the flags are pre-activated and the wall at the end is broken is because I used debug to go back to the beginning after dying. This doesnt reset the flags however, and they end up staying activated even in the following attempts (same goes for the breakable wall ofc). Celeste Mods: The Summit D-Side [3000m Deathless]](https://i.ytimg.com/vi/UHYmvvfP5Os/mqdefault.jpg)


