Uploaded August 2024 | Updated September 2026, 5 days ago
mm mm mm
DISCLAIMER: The paragraph below has spoilers for the Portal 2 map "Layers of Cognition", by Narkodes. If you happen to be in the seasoned Portal 2 puzzle community and were planning on playing this map, you shouldn't read it. The video is just disguised as a regular Celeste video for the sake of a joke.
ok, so, i know i already sung your praises in the video itself, but yea once more huge congrats on making LoC, Narkodes. i can't believe you managed to make a map this good where, when you initially hear of its premise and then look up the fizzler shaft for the first time, you're convinced you've stepped foot into front page hell. but then when you start solving it, you realise how truly refined and justified the entire layout is. and of course, the logic sequences are asinine.
sorry about the lost footage of me exploring the layout for the first time, but like i stated in the video it shouldn't be TOO important. also i apologise about random mic problems, this decrepit mic stand thingy i use did not want to stay in place while i was playing this
the blind run was cut into five parts.
part 1 (9:50 - 40:57) wrapping my head around the layout a lil bit - i manage to get the cc to the top layer
part 2 (40:57 - 48:50) figuring out how to get the third cube, finally
part 3 (48:50 - 1:12:06) utter confusion at the realisation that i now have three cubes and no idea what to do with them
part 4 (1:12:06 - 1:24:56) i manage to get all three cubes onto the top layer, hooray! unfortunately, i am met with a predicament, because what follows is probably the singular most complex logical point i have ever come across in a portal 2 map.
part 5 (1:24:56 - 2:12:58) the home stretch; a somewhat miserable attempt at a clean runthrough of the map after i've managed to piece everything together, except i forget where i am in the solution path like seven times in the process. as you may have surmised from the part 4 description, there is a HUGE time gap between this part and the previous one, because i had spent multiple hours off camera going insane over the ending bit. there was just no way i was going to have these realisations on camera while giving commentary, so i hope this cut is not too jarring.
that's about it. thanks for making it!
mm mm mm
DISCLAIMER: The paragraph below has spoilers for the Portal 2 map "Layers of Cognition", by Narkodes. If you happen to be in the seasoned Portal 2 puzzle community and were planning on playing this map, you shouldn't read it. The video is just disguised as a regular Celeste video for the sake of a joke.
ok, so, i know i already sung your praises in the video itself, but yea once more huge congrats on making LoC, Narkodes. i can't believe you managed to make a map this good where, when you initially hear of its premise and then look up the fizzler shaft for the first time, you're convinced you've stepped foot into front page hell. but then when you start solving it, you realise how truly refined and justified the entire layout is. and of course, the logic sequences are asinine.
sorry about the lost footage of me exploring the layout for the first time, but like i stated in the video it shouldn't be TOO important. also i apologise about random mic problems, this decrepit mic stand thingy i use did not want to stay in place while i was playing this
the blind run was cut into five parts.
part 1 (9:50 - 40:57) wrapping my head around the layout a lil bit - i manage to get the cc to the top layer
part 2 (40:57 - 48:50) figuring out how to get the third cube, finally
part 3 (48:50 - 1:12:06) utter confusion at the realisation that i now have three cubes and no idea what to do with them
part 4 (1:12:06 - 1:24:56) i manage to get all three cubes onto the top layer, hooray! unfortunately, i am met with a predicament, because what follows is probably the singular most complex logical point i have ever come across in a portal 2 map.
part 5 (1:24:56 - 2:12:58) the home stretch; a somewhat miserable attempt at a clean runthrough of the map after i've managed to piece everything together, except i forget where i am in the solution path like seven times in the process. as you may have surmised from the part 4 description, there is a HUGE time gap between this part and the previous one, because i had spent multiple hours off camera going insane over the ending bit. there was just no way i was going to have these realisations on camera while giving commentary, so i hope this cut is not too jarring.
that's about it. thanks for making it!




![Celeste Mods: The Summit D-Side [3000m Deathless]
This took ~30 hours. This subchapter is just incredibly painful when it comes to deathless runs. That, combined with my non-existent luck (1 death on flag 1 and 3 deaths on the final screen on the same spot), made this grind very frustrating and draining. I almost died at the heart room, but thankfully it decided to spare me :P The difficulty of this run is probably comparable to Farewell Golden imo, its just a lot shorter and generally much more precise.
Note: The reason why the flags are pre-activated and the wall at the end is broken is because I used debug to go back to the beginning after dying. This doesnt reset the flags however, and they end up staying activated even in the following attempts (same goes for the breakable wall ofc). Celeste Mods: The Summit D-Side [3000m Deathless]](https://i.ytimg.com/vi/UHYmvvfP5Os/mqdefault.jpg)





