C++/C#/Zig GameDev Live #57⚡D3D12 with NVRHI @MadrigalGames
C++/C#/Zig GameDev Live #57⚡D3D12 with NVRHI  @MadrigalGames
Uploaded March 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
C++/C#/Zig GameDev Live #57⚡D3D12 with NVRHIWhy so many programming languages?Traction Point gamedev Live #28⚡Custom Engine, Zig, C++, BlenderCar Driving Game AI - Status UpdateNode Graphs to Native Code⚡C++/C#/Zig Gamedev LiveC++/C#/Zig GameDev Live #49⚡Updating the PhysX versionThe name of the game: Traction PointPorting my renderer to Vulkan - Part 10 of N - Graphics pipeline statetransmission031 - messing around with node-based particlesBack to gameplay with Zig⚡C++/C#/Zig Gamedev LiveMistakes were made.transmission023 - demo work checklist
Madrigal Games |

C++/C#/Zig GameDev Live #57⚡D3D12 with NVRHI

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