~ Cataclysmic Distraught ~ by ShyGuy64 [MARIO MAKER 2] @TheZ7
~ Cataclysmic Distraught ~ by ShyGuy64 [MARIO MAKER 2]  @TheZ7
Uploaded June 2020 | Updated September 2026, 2 weeks ago
6 precision levels, but only 2 of them are for Precision Crew. A while back I said it's generally better not to look at people's older levels, but I knew ShyGuy was going to delete his old levels to make space for new precision crew levels, so I got curious and checked his profile. I found a lot of 0% levels there and decided to ask for pictures of them so I wouldn't have to play them blind. Turns out they're not bad, I mean, they can be unfair at times, but playing them was fun.


P U R E I N S A N I T Y [*.*] (0:00)
The rising lava made the first section stressful. Second section is mostly free. On the third section I kept being too slow, but eventually I got through it and had no deaths on the fourth section.

3D World Precision Playground (1:23)
This one took much longer to recreate than it did to clear, I was a bit nervous at the end though, not gonna lie. Anyway, cool level, but it would be very confusing to play blind.

Revenge of the P-Switch Jumps (2:58)
I spent a long time in editor trying to understand what to do after the first clear pipe, it made no sense to me, but eventually I figured out a strat for it; it seems obvious when you watch it, but it didn't seem possible when I was playing. The subworld was also confusing because there's kaizo blocks everywhere though, but I knew I would be fine if I just avoided them.

*L u c i d N i g h t m a r e s* (3:58)
Dark level bad. Okay no. The unfair parts of this level actually remind me of some of my SMM1 levels. Specially those door transitions and the ending. Luckily I only died to the door transitions twice, and never died after them. The first screen is the classic ShyGuy timing precision style I'm now used to, so not much to say there. The subworld is unique for him though, I did not expect to see a line up, and it's so close to the end too. I'm glad I didn't play this one blind.

Lucky 7's (5:44)
Here's a recent one, a level for Precision Crew. This is the only level in this video I didn't remake in editor to practice, because it's so short, but it still took a little while to beat. Also I like how each 7 becomes harder like in slot machines. Not much else to say about it though.

~ Cataclysmic Distraught ~ (6:15)
Hardest level of the video. There's some really tight jumps and some really tight timings. The level took a few hours to beat and I had 3 deaths at the last jump. I actually got stuck on the jump next to 2 boos on tracks and the jump right after for a long time, until I accidentally figured out better strats for them during practice. I do a similar strat for the next jump, stand on the very edge, and spin jump so Mario won't wall slide. It was about time for me to have some good luck in one of these, but it was a still a long grind. The wall jump over the boo in the second half of the level is harder than it looks. The next jump too, I often pressed left just slightly too early, which resulted in me hitting the spike and sometimes the muncher would kill me even after I jumped over it. But really I could say that about most of this level, almost every trick is tighter than it looks, the only "easy" jump is the first one.



My maker ID: 84L-SXT-PTF.

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~ Cataclysmic Distraught ~ by ShyGuy64 [MARIO MAKER 2]

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