Uploaded November 2025 | Updated September 2026, 2 weeks ago
The highest jump I found in the game so far after a few afternoons of messing around.
0:00 - Just a plain double jump for comparison first.
0:08 - A pretty good height boost tech I found is to use area air attack almost instantly after double jump triggers. This gives more height than you'd expect, and it can be followed up by regular air attack to extend the height boost further.
0:17 - Optimization for the first jump as well: do an air regular attack followed by air area attack while rising, then block to reset your momentum at the top, followed by the aforementioned double jump boost. (Yes, for some reason it seems first jump gets more height from regular to area attack, whereas double jump gets more height from area to regular attack...?)
0:25 - You won't get a lot of horizontal reach with this jump because of the momentum reset, but you can do an air dodge at the top (after throwing an item for another momentum reset) to inch sideways a meter or two.
Honorable mention goes to the Rising attacks, which (if momentum reset with block) give a slightly higher start to your high jump compared to just a regular jump, but the first jump optimization shown here is overall higher.
The highest jump I found in the game so far after a few afternoons of messing around.
0:00 - Just a plain double jump for comparison first.
0:08 - A pretty good height boost tech I found is to use area air attack almost instantly after double jump triggers. This gives more height than you'd expect, and it can be followed up by regular air attack to extend the height boost further.
0:17 - Optimization for the first jump as well: do an air regular attack followed by air area attack while rising, then block to reset your momentum at the top, followed by the aforementioned double jump boost. (Yes, for some reason it seems first jump gets more height from regular to area attack, whereas double jump gets more height from area to regular attack...?)
0:25 - You won't get a lot of horizontal reach with this jump because of the momentum reset, but you can do an air dodge at the top (after throwing an item for another momentum reset) to inch sideways a meter or two.
Honorable mention goes to the Rising attacks, which (if momentum reset with block) give a slightly higher start to your high jump compared to just a regular jump, but the first jump optimization shown here is overall higher.










