Can Zig Beat Unitys Burst Compiler? @git-amend
Can Zig Beat Unitys Burst Compiler?  @git-amend
Uploaded August 2026 | Updated September 2026, 18 minutes ago
In this video we write a tiny number-crunching function in Zig, compile it to a native DLL, and call it from Unity with P/Invoke. We compare it against a plain C# loop and Unity’s Burst compiler, then talk honestly about when a portable native library makes sense versus staying with Burst. You’ll see the full workflow: writing the Zig code, building the DLL, setting up the C# bindings, and reading the benchmark results — all in under 15 minutes.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Zig Code
3:18 Unity Bridge
4:25 Unity Benchmark
7:15 Adding Burst

*Source code:* gist.github.com/adammyhre/d2e5246d60df5031acdec445399306df

More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

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Can Zig Beat Unity's Burst Compiler?

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