Marshaling Demystified: C# and C++ Working Together @git-amend
Marshaling Demystified: C# and C++ Working Together  @git-amend
Uploaded February 2026 | Updated September 2026, 3 hours ago
Marshaling is the process that allows managed C# code to safely exchange data with native code, and it’s at the center of every DLL call in Unity. In this video, we build a native library from scratch, call it from Unity, and step through exactly how data is copied, pinned, and shared across the managed-to-native boundary. Along the way, we cover ownership, lifetime, and the most common interop patterns so native code stops feeling mysterious and starts behaving predictably.

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β–¬ Contents of this video β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬

0:00 Importing a DLL
2:46 Marshaling by Value
4:57 Pinning and Marshaling by Reference
6:42 Native Allocation and Ownership
8:52 Copying Native Memory
10:52 Automatic Pinning and Best Practices

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Marshaling Demystified: C# and C++ Working Together

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