Uploaded August 2024 | Updated September 2026, 32 seconds ago
Today we're going to discuss 3 common misconceptions about some of the more nuanced details of the C# programming language as it pertains to Unity: when to use try/catch, the differences between `==` and Equals(), and proper purpose and use of the `var` keyword in C#.
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#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 When to Try/Catch
4:15 Equals operator and method are Equal
11:30 Using var makes C# dynamic
Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
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Today we're going to discuss 3 common misconceptions about some of the more nuanced details of the C# programming language as it pertains to Unity: when to use try/catch, the differences between `==` and Equals(), and proper purpose and use of the `var` keyword in C#.
Want to support me? π
Buy me a coffee! ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 When to Try/Catch
4:15 Equals operator and method are Equal
11:30 Using var makes C# dynamic
Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
https://linktr.ee/gitamend










