Uploaded July 2019 | Updated September 2026, 2 weeks ago
One of the biggest changes Fallout 4 made from previous Fallout games is that junk now has a purpose besides just being objects littering the wasteland to make it feel like it was once a world people lived in. Junk can also be used as a weapon. Can You Beat Fallout 4 With Only A Junk Jet?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Bioshock With Only A Wrench?: youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: youtube.com/watch?v=JMrlNpx319A
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Can You Beat Fallout 4 With Only A Junk Jet? (in text form)
The Junk Jet is a Heavy Weapon in Fallout 4, which means all Heavy weapon perks apply to it. There are three in total, but the most important is Heavy Gunner, which a 5 in Strength. Mods are also going to come in handy. To fully upgrade the Junk Jet, Gun Nut rank 3 and Science! rank 1 are required. Both of those are conveniently Intelligence perks, so we put 6 points into Intelligence. It also lets us level up faster, so dumped 2 more points into Intelligence and spread out the remaining points.
Nuclear war is scary, I couldn’t bring myself to look, I just kept my eyes on Mr Able and I knew everything would be okay. Everything was not okay. I got frozen, my wife got [bonk]ed, my son got kidnapped, and I went back under the ice before waking up some time later.
By now, escaping Vault 111 without attacking the Radroaches is child’s play. Lure them behind a door, seal it, then crouch until you’re no longer in combat, snag the Pip-Boy, and we’re out of the Vault without any bloodshed. Out into the wasteland, my first stop, as usual, was Sanctuary to briefly talk to Codsworth, put another SPECIAL Point into Endurance, pick up an assortment of items, and be off to the center of the map.
I ignored Dogmeat, passed by the Museum of Freedom, handled a situation between Wolfgang and Trudy, and arrived at the Cambridge Police Station to assist Danse and the others with their Ghoul problem by standing behind a fence and doing nothing. I’m working with the Brotherhood of Steel at the moment because there are only 2 ways to get a Junk Jet: you do the Brotherhood quest at ArcJet systems and pick up the Junk Jet in the basement, or you [bonk] Manta Man in a random encounter.
There are 8 different kinds of random encounters. Manta Man’s is a Static Encounter. There are locations all over the Commonwealth where these events can take place, but the locations are specific, the occur in pre-determined places. The locations are set, but the encounters are not, which means there’s no way to know if a location’s Static Encounter will be a Mole Rat Ambush, or a duel between two Deathclaws, or a [bonk] Vault 81 Dweller, or an encounter with Manta Man. What this all means is that the only reliable way to get the Junk Jet is going to ArcJet with Danse.
After looting the ghouls and the police station, Danse and I set off towards ArcJet. Danse handled the Synths inside without too much of a problem. We entered the Engine Core, I sprinted down the stairs, and finally found the Junk Jet. From what I’ve read online and what I’ve experienced in-game, all items fired from the Junk Jet do the same amount of damage. It doesn’t matter if you’re firing a teddy bear at mach-6 or a lobbing a piece of steel towards at unimpressive speeds, the damage is the same.
You might be thinking that I’d just load all my Junk into the Junk Jet, but I didn’t because some components are rarer than others and are required to create the teleporter used to get into the Institute. I started off with 75 items inside the Junk Jet, which isn’t that bad. Once I’d used the thermal engine to try to [bonk] Danse, we took the elevator, and I got into combat for the 1st time.
...
One of the biggest changes Fallout 4 made from previous Fallout games is that junk now has a purpose besides just being objects littering the wasteland to make it feel like it was once a world people lived in. Junk can also be used as a weapon. Can You Beat Fallout 4 With Only A Junk Jet?
Mitten Squad Discord: discordapp.com/invite/mittensquad
Check out some of my other videos if you enjoyed this one:
Can You Beat Bioshock With Only A Wrench?: youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: youtube.com/watch?v=JMrlNpx319A
Twitter: twitter.com/mittensquad
Equipment I use (and other affiliate links):
Buy Fallout 76: amzn.to/2Sh4AtW
Elgato HD60 S Capture Card: amzn.to/2EK8R6w
Focusrite Scarlett Solo Audio Interface: amzn.to/2q9gKbF
Audio-Technica AT2020 XLR Microphone: amzn.to/2EIkSt7
Apple iMac: amzn.to/2CEwHy3
Western Digital 4TB My Passport: amzn.to/2O4nFwc
Samsung T5 500GB Portable SSD: amzn.to/2EI7xB7
Tribesigns L-Shaped Corner Desk: amzn.to/2EGodZG
Can You Beat Fallout 4 With Only A Junk Jet? (in text form)
The Junk Jet is a Heavy Weapon in Fallout 4, which means all Heavy weapon perks apply to it. There are three in total, but the most important is Heavy Gunner, which a 5 in Strength. Mods are also going to come in handy. To fully upgrade the Junk Jet, Gun Nut rank 3 and Science! rank 1 are required. Both of those are conveniently Intelligence perks, so we put 6 points into Intelligence. It also lets us level up faster, so dumped 2 more points into Intelligence and spread out the remaining points.
Nuclear war is scary, I couldn’t bring myself to look, I just kept my eyes on Mr Able and I knew everything would be okay. Everything was not okay. I got frozen, my wife got [bonk]ed, my son got kidnapped, and I went back under the ice before waking up some time later.
By now, escaping Vault 111 without attacking the Radroaches is child’s play. Lure them behind a door, seal it, then crouch until you’re no longer in combat, snag the Pip-Boy, and we’re out of the Vault without any bloodshed. Out into the wasteland, my first stop, as usual, was Sanctuary to briefly talk to Codsworth, put another SPECIAL Point into Endurance, pick up an assortment of items, and be off to the center of the map.
I ignored Dogmeat, passed by the Museum of Freedom, handled a situation between Wolfgang and Trudy, and arrived at the Cambridge Police Station to assist Danse and the others with their Ghoul problem by standing behind a fence and doing nothing. I’m working with the Brotherhood of Steel at the moment because there are only 2 ways to get a Junk Jet: you do the Brotherhood quest at ArcJet systems and pick up the Junk Jet in the basement, or you [bonk] Manta Man in a random encounter.
There are 8 different kinds of random encounters. Manta Man’s is a Static Encounter. There are locations all over the Commonwealth where these events can take place, but the locations are specific, the occur in pre-determined places. The locations are set, but the encounters are not, which means there’s no way to know if a location’s Static Encounter will be a Mole Rat Ambush, or a duel between two Deathclaws, or a [bonk] Vault 81 Dweller, or an encounter with Manta Man. What this all means is that the only reliable way to get the Junk Jet is going to ArcJet with Danse.
After looting the ghouls and the police station, Danse and I set off towards ArcJet. Danse handled the Synths inside without too much of a problem. We entered the Engine Core, I sprinted down the stairs, and finally found the Junk Jet. From what I’ve read online and what I’ve experienced in-game, all items fired from the Junk Jet do the same amount of damage. It doesn’t matter if you’re firing a teddy bear at mach-6 or a lobbing a piece of steel towards at unimpressive speeds, the damage is the same.
You might be thinking that I’d just load all my Junk into the Junk Jet, but I didn’t because some components are rarer than others and are required to create the teleporter used to get into the Institute. I started off with 75 items inside the Junk Jet, which isn’t that bad. Once I’d used the thermal engine to try to [bonk] Danse, we took the elevator, and I got into combat for the 1st time.
...









![Can You Beat Lonesome Road Without Taking Any Damage?
Lonesome Road is considered by many to be Fallout New Vegass most challenging DLC. The enemies encountered have survived in one of the most treacherous areas in any Fallout game and wield high-powered weaponry. But the question isn’t how hard is it, the question is… Can You Beat Fallout New Vegas’s Lonesome Road Without Taking Any Damage?
Mitten Squad Discord: https://discordapp.com/invite/mittensquad
Check out some of my other videos if you enjoyed this one:
Can You Beat Bioshock With Only A Wrench?: https://www.youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: https://www.youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: https://www.youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: https://www.youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: https://www.youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: https://www.youtube.com/watch?v=JMrlNpx319A
Twitter: https://twitter.com/mittensquad
Equipment I use (and other affiliate links):
Buy Fallout 76: https://amzn.to/2Sh4AtW
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Audio-Technica AT2020 XLR Microphone: https://amzn.to/2EIkSt7
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Can You Beat Fallout New Vegas’s Lonesome Road Without Taking Any Damage? (in text form)
I then left Doc Mitchell’s house, made The Reunion my active quest to have a waypoint, and made my way to the Canyon Wreckage. I stood there for a moment, thinking about what kind of nightmarish [boop]storm I was about to walk into, I p[rear]ed through the wreckage, and took my first look at The Divide. I found the Hopeville Silo Bunker Entrance, tried to open the blast doors, failed, looted a few ammo crates, found an Arc Welder, and activated ED-E who has an [rear]ortment of memories inside him which sometimes inhibit his ability to be useful. I used him to activate an Automated Commissary that unfortunately didn’t have any useful weapons, but it did have a [flip]-ton of ammo available, so I sold my armor and healing items to buy some ammo that I thought might find a use for some time down the road, as well as some that I could use now.
After ED-E activated the blast doors and I restored the power, I saw a few of ED-E’s brothers, wandered around the missile for a bit, and got into combat for the first time. You know you’re in for a bad time when the first enemy you find is a Sentry Bot. I used quote a few rifle grenades on it then let ED-E do the rest of the work for me. A few Marked Men and a dead Sentry Bot were just up ahead. Something pinned a Marked Man to a wall by pushing a steel rod through both the Marked Man and the steel wall it was pinned too. Another bad sign.
I managed to take out another Sentry Bot all by myself, I p[rear]ed through some sort of an office, and Opened the Silo’s Bunker Doors. That was a mistake, because 4 or 5 Sentry Bots came online and dispatched of ED-E in seconds. I may or may not have had a hand in that by blasting him with a grenade or two. Either way, ED-E was down and out and I found myself trapped in a corner with multiple Sentry Bots between me and the rest of the Divide. I can guarantee that if it weren’t for that grenade rifle, there was no way I’d have been able to get p[rear]ed them. I was able to pop out from behind cover, shoot a grenade, and retreat before any of them could hit me. There were still two turrets left, and I had already gone through almost half of my grenades, but the Sentry Bots had been returned to their endless slumber.
I used the same tactic I used in my Companion Only video by backtracking through the Silo and exiting through the entrance to revive ED-E. The turrets were less of a threat than I thought they’d be, I looted all the mechanical corpses, went outside to Hopeville, and had a conversation with Ulysses for the the first time. He provided me with some backstory about myself, spoke dramatically about things that have transpired and events still have yet to take place, and explained that the Divide may prove to be the end of the line for me.
The small upside about Lonesome Road is that it’s fairly linear, your objective is pretty much to just put through the Divide by whatever means necessary until you reach Ulysses. The 2nd part of that linear path takes us through Hopeville, where there are quite a few Marked Men. They have high-powered weaponry and are pretty accurate, not that the weapons they carry matter all that much. It doesn’t matter if it’s an anti-material rifle or a nerf gun, the bullets [incapacitate] me instantly.
... Can You Beat Lonesome Road Without Taking Any Damage?](https://i.ytimg.com/vi/T5cU5X2X1Ts/mqdefault.jpg)
