Uploaded October 2020 | Updated September 2026, 2 weeks ago
Fallout New Vegas has a lot of weapons in it. For most of those weapons, you can find some situation where they’re going to be useful. But there are some weapons that you were never even meant to touch in the first place. Can You Beat Fallout New Vegas With Only Miss Fortune’s Bad Luck Bringer?
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Check out some of my other videos if you liked this one:
Can You Beat Bioshock With Only A Wrench?: youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: youtube.com/watch?v=JMrlNpx319A
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Can You Beat Fallout New Vegas With Only Miss Fortune’s Bad Luck Bringer? (in text form)
No, you can’t. The Bad Luck Bringer is a weapon used exclusively by Miss Fortune on the rare occasion she spawns in to lend a “hand” after you attack something in VATS while having the Miss Fortune perk which you can’t even get until level 10. But her gun in really cool and I want it, so I’m gonna spawn it in and have a field day with it. Despite the incredibly unique attributes this weapon has, it’s still a gun, so the SPECIAL stats are based around maxing out Agility to get a nice head-start in the Gun skill, Intelligence for experience points, Luck for both the casinos and additional points across all skills, Charisma is a dump as always, and the rest are spread out evenly. Skills were Guns, Lockpick, and Sneak, no Speech because I’m not a little man unless I want to be or am on accident, my Traits were Skilled, you already know why, and Trigger Discipline. In retrospect, that last trait, which increases accuracy by 20% while decreasing fire rate by 20%, was a massive mistake.
Then came the cheating. Ah the cheating. My favorite part of children’s activity book. I took it upon myself to do a big cheat this time. On top of giving myself the Bad Luck Bringer, it’s full name is Miss Fortune’s Bad Luck Bringer but that’s a ing mouthful, I also gave myself 15 .44 Magnum rounds. Sure, I could’ve ran all the way out to the Gun Runners, sold the items I got from the DLC packs for some .44 ammo and Instant Transmission’d myself back to Goodsprings. But I didn’t do that. Instead, I dropped the most valuable weapons and armor I got from previously mentioned DLC packs, worth about 2800 caps in total, in exchange for the 15 bullets.
I’m pretty good at the whole bartering thing, I knew this was a 100% fair trade. Oh, to make this feel more realistic, I also gave myself Miss Fortune’s outfit and hat which I’d use as my only armor throughout the game. And at last, after drifting out at sea for so many long, our nasally hero finds himself washed up on real game island. I’m gonna put up a screenshot of everything the Bad Luck Bringer does for 5 seconds, so pause the video if you want to read the whole thing. To summarize it quickly, every time you attack something, a Fortune value is randomly determined. Depending on the score, one of a few things can happen. It could knock them down for 10 seconds, detonate an explosive that’s in their inventory, which can also be triggered by Plasma-based weaponry or grenade launchers or Incinerators, or it can shatter any of their limbs.
As you’ve seen by me attacking Chet as a test, the damage output is horrible but it’s a hell of a weird gun. Not as weird as the objects in the cabinet just floating there, but that’s beyond me purview. Speaking of things not being there, the mods weren’t there anymore after the game crashed and I removed them all. Despite what I said earlier about the Gun Runners, they were still my main destination for the current moment. I wanted all the ammo in the world. I did stop to test out my toy on a Deathclaw and it amazingly worked better than expected, it knocked the monster out. Things got a little bland as I got closer to the Strip, not sure what that’s about. Maybe it was the game attempting to match the HUD color, because everyone knows Green is the correct HUD color for New Vegas. Anyone who says otherwise needs immediate psychiatric help.
Fallout New Vegas has a lot of weapons in it. For most of those weapons, you can find some situation where they’re going to be useful. But there are some weapons that you were never even meant to touch in the first place. Can You Beat Fallout New Vegas With Only Miss Fortune’s Bad Luck Bringer?
Mitten Squad Discord: discord.gg/mittensquad
Check out some of my other videos if you liked this one:
Can You Beat Bioshock With Only A Wrench?: youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: youtube.com/watch?v=JMrlNpx319A
Twitter: twitter.com/mittensquad
Can You Beat Fallout New Vegas With Only Miss Fortune’s Bad Luck Bringer? (in text form)
No, you can’t. The Bad Luck Bringer is a weapon used exclusively by Miss Fortune on the rare occasion she spawns in to lend a “hand” after you attack something in VATS while having the Miss Fortune perk which you can’t even get until level 10. But her gun in really cool and I want it, so I’m gonna spawn it in and have a field day with it. Despite the incredibly unique attributes this weapon has, it’s still a gun, so the SPECIAL stats are based around maxing out Agility to get a nice head-start in the Gun skill, Intelligence for experience points, Luck for both the casinos and additional points across all skills, Charisma is a dump as always, and the rest are spread out evenly. Skills were Guns, Lockpick, and Sneak, no Speech because I’m not a little man unless I want to be or am on accident, my Traits were Skilled, you already know why, and Trigger Discipline. In retrospect, that last trait, which increases accuracy by 20% while decreasing fire rate by 20%, was a massive mistake.
Then came the cheating. Ah the cheating. My favorite part of children’s activity book. I took it upon myself to do a big cheat this time. On top of giving myself the Bad Luck Bringer, it’s full name is Miss Fortune’s Bad Luck Bringer but that’s a ing mouthful, I also gave myself 15 .44 Magnum rounds. Sure, I could’ve ran all the way out to the Gun Runners, sold the items I got from the DLC packs for some .44 ammo and Instant Transmission’d myself back to Goodsprings. But I didn’t do that. Instead, I dropped the most valuable weapons and armor I got from previously mentioned DLC packs, worth about 2800 caps in total, in exchange for the 15 bullets.
I’m pretty good at the whole bartering thing, I knew this was a 100% fair trade. Oh, to make this feel more realistic, I also gave myself Miss Fortune’s outfit and hat which I’d use as my only armor throughout the game. And at last, after drifting out at sea for so many long, our nasally hero finds himself washed up on real game island. I’m gonna put up a screenshot of everything the Bad Luck Bringer does for 5 seconds, so pause the video if you want to read the whole thing. To summarize it quickly, every time you attack something, a Fortune value is randomly determined. Depending on the score, one of a few things can happen. It could knock them down for 10 seconds, detonate an explosive that’s in their inventory, which can also be triggered by Plasma-based weaponry or grenade launchers or Incinerators, or it can shatter any of their limbs.
As you’ve seen by me attacking Chet as a test, the damage output is horrible but it’s a hell of a weird gun. Not as weird as the objects in the cabinet just floating there, but that’s beyond me purview. Speaking of things not being there, the mods weren’t there anymore after the game crashed and I removed them all. Despite what I said earlier about the Gun Runners, they were still my main destination for the current moment. I wanted all the ammo in the world. I did stop to test out my toy on a Deathclaw and it amazingly worked better than expected, it knocked the monster out. Things got a little bland as I got closer to the Strip, not sure what that’s about. Maybe it was the game attempting to match the HUD color, because everyone knows Green is the correct HUD color for New Vegas. Anyone who says otherwise needs immediate psychiatric help.


![Can You Beat Lonesome Road Without Taking Any Damage?
Lonesome Road is considered by many to be Fallout New Vegass most challenging DLC. The enemies encountered have survived in one of the most treacherous areas in any Fallout game and wield high-powered weaponry. But the question isn’t how hard is it, the question is… Can You Beat Fallout New Vegas’s Lonesome Road Without Taking Any Damage?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Bioshock With Only A Wrench?: https://www.youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: https://www.youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: https://www.youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: https://www.youtube.com/watch?v=8TzSmz3BokE
Can You Beat Fallout 4 With Only A Commie Whacker?: https://www.youtube.com/watch?v=vEYakRU58_c
Can You Beat Honest Hearts Without Taking Any Damage?: https://www.youtube.com/watch?v=JMrlNpx319A
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Can You Beat Fallout New Vegas’s Lonesome Road Without Taking Any Damage? (in text form)
I then left Doc Mitchell’s house, made The Reunion my active quest to have a waypoint, and made my way to the Canyon Wreckage. I stood there for a moment, thinking about what kind of nightmarish [boop]storm I was about to walk into, I p[rear]ed through the wreckage, and took my first look at The Divide. I found the Hopeville Silo Bunker Entrance, tried to open the blast doors, failed, looted a few ammo crates, found an Arc Welder, and activated ED-E who has an [rear]ortment of memories inside him which sometimes inhibit his ability to be useful. I used him to activate an Automated Commissary that unfortunately didn’t have any useful weapons, but it did have a [flip]-ton of ammo available, so I sold my armor and healing items to buy some ammo that I thought might find a use for some time down the road, as well as some that I could use now.
After ED-E activated the blast doors and I restored the power, I saw a few of ED-E’s brothers, wandered around the missile for a bit, and got into combat for the first time. You know you’re in for a bad time when the first enemy you find is a Sentry Bot. I used quote a few rifle grenades on it then let ED-E do the rest of the work for me. A few Marked Men and a dead Sentry Bot were just up ahead. Something pinned a Marked Man to a wall by pushing a steel rod through both the Marked Man and the steel wall it was pinned too. Another bad sign.
I managed to take out another Sentry Bot all by myself, I p[rear]ed through some sort of an office, and Opened the Silo’s Bunker Doors. That was a mistake, because 4 or 5 Sentry Bots came online and dispatched of ED-E in seconds. I may or may not have had a hand in that by blasting him with a grenade or two. Either way, ED-E was down and out and I found myself trapped in a corner with multiple Sentry Bots between me and the rest of the Divide. I can guarantee that if it weren’t for that grenade rifle, there was no way I’d have been able to get p[rear]ed them. I was able to pop out from behind cover, shoot a grenade, and retreat before any of them could hit me. There were still two turrets left, and I had already gone through almost half of my grenades, but the Sentry Bots had been returned to their endless slumber.
I used the same tactic I used in my Companion Only video by backtracking through the Silo and exiting through the entrance to revive ED-E. The turrets were less of a threat than I thought they’d be, I looted all the mechanical corpses, went outside to Hopeville, and had a conversation with Ulysses for the the first time. He provided me with some backstory about myself, spoke dramatically about things that have transpired and events still have yet to take place, and explained that the Divide may prove to be the end of the line for me.
The small upside about Lonesome Road is that it’s fairly linear, your objective is pretty much to just put through the Divide by whatever means necessary until you reach Ulysses. The 2nd part of that linear path takes us through Hopeville, where there are quite a few Marked Men. They have high-powered weaponry and are pretty accurate, not that the weapons they carry matter all that much. It doesn’t matter if it’s an anti-material rifle or a nerf gun, the bullets [incapacitate] me instantly.
... Can You Beat Lonesome Road Without Taking Any Damage?](https://i.ytimg.com/vi/T5cU5X2X1Ts/mqdefault.jpg)



![Can You Beat Halo 3 Without Taking Any Damage?
It’s often said that of the first three Halo games, Halo 2 is the hardest to complete on Legendary. And seeing as I almost beat Halo 2 without taking any damage, Halo 3 should be a cake walk, right? Can You Beat Halo 3 Without Taking Any Damage?
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Check out some of my other Fallout videos if you enjoyed this one:
Can You Beat Halo 2 Without Taking Any Damage: https://www.youtube.com/watch?v=BlMwqo4rAHg
Can You Beat Fallout 3 Without Taking Any Damage: https://www.youtube.com/watch?v=HFtql4EcXHQ
Can You Beat Fallout New Vegas as a Giant: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout 3 as a Baby: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas Without Attacking Anything: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout 3 With No Skills Or Perks: https://www.youtube.com/watch?v=3raRoZelQBg
Can You Beat Fallout New Vegas By Only Moving Backwards: https://www.youtube.com/watch?v=PkZHINdnjAk
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Can You Beat Halo 3 Without Taking Any Damage? (in text form)
Here’s how this works: every time I take damage, I reload the last checkpoint. It might take dozens of attempts to get passed a certain area, but doing it this way ensures that I do make it through without taking damage. Also, I’m not going to talk about every fight I get into. We’d be here for more than 5 hours if I did that.
Arrival is the first and easiest level because there are no enemies that could cause damage. Look at that, we’re already 10% of the way through the game. Next is Sierra 117, where we get into combat for the first time. Just like in Halo 2, there are a few ways to go about this. The first is to sit back with a precision weapon and pick off enemies. The second way is to sneak passed any enemies to avoid any potential damage. The third is to run forward and purposefully take damage to learn where the enemies are and what you’re going to be up against in that area. The last, and least effective way is to go in guns blazing. In a room with Grunts, that can work, but anything more than that and you’re asking for damage.
The first area is straightforward and not that difficult. What we learn here is that you can actually dodge shots from weapons like the Plasma Pistol, Plasma Rifle, and Spiker, which opens up a whole bunch of possibilities. 20 minutes in and we finally get the Battle Rifle. Take out the Brutes and Grunts with a few well-placed grenades, then the Jackals with Carbines, and we’re ready to rescue Johnson. My plan was to take out 2 of the Brutes near Johnson and then deal with the small army just beneath the cliff. But before I could snipe the Brutes, I had to kill the Jackal on a nearby rooftop. I used a Brute Shot to clear out the Grunts and Jackals, then let the Arbiter and Marines do most of the heavy lifting with the Chieftan. Once Johnson was free, all that was left was to sit inside the building and wait for the Pelican to arrive. I also put the Arbiter in the drink with a Gravity Hammer, because why not.
With Sierra 117 complete [45 minutes], Crows Nest was up next. Use a Battle Rifle and some grenades to clear out the hallways, spend far too long in the hanger, and you’re ready to face the Drones. I tried a few times to kill a lot of them, but soon discovered that it was easier to just let everyone else deal with the Drones. More challenging than the Drones was the next area containing several Brutes and a Brute Chieftan. The strategy is the same as it’s always been: BR, Grenades, headshots, and sitting behind corners. I dropped some Deployable Cover down this opening to make sure I didn’t take damage from the fall. When it came time to fight the Jump-Pack Brutes for the first time, I sorta cheated. I rode the Pelican up to a small building to get a jump on the Brutes when they spawn up there. More hallways, a Brute with a Fuel Rod Cannon, arm a bomb, try desperately to get a Killionaire on the Drones but never quite get it, clear out the hangar once again, and Crows Nest is finished.
Did you enjoy the little warm up? I hope so. Things are gonna be a lot harder from here on out, because Tsavo Highway is up next. There are a lot of enemies in the Warthog areas. If you stick to the outer bounds of the map, you can avoid damage while a Marine on the turret does his best to clear out the area. To go forward from here, you need to disable an energy shield.
... Can You Beat Halo 3 Without Taking Any Damage?](https://i.ytimg.com/vi/V2T7eKDEJr4/mqdefault.jpg)



