Uploaded April 2017 | Updated September 2026, 1 week ago
Dunno why this happened, maybe it's because at the end of the previous chapter I slid into the elevator.
If this bug happens to you, it's relatively easy to fix by just opening the menu and choosing Restart Chapter. Using Restart Checkpoint will not fix it, though. Don't worry, the most progress you'll lose is the amount of time you spent going down the elevator.
Dunno why this happened, maybe it's because at the end of the previous chapter I slid into the elevator.
If this bug happens to you, it's relatively easy to fix by just opening the menu and choosing Restart Chapter. Using Restart Checkpoint will not fix it, though. Don't worry, the most progress you'll lose is the amount of time you spent going down the elevator.
![Mega Man 1-6 Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Was recently in a Mega Man mood, so I decided to do this stream. My gameplay got sloppier with each subsequent game, mostly thanks to E-tanks being a thing.
Stream Date: 2023-06-14
Stream Title: Mega Man 1 - Wily(?) 0 [Number incremented with each game]
Live Notification: Its-a Me, ga Man.
Stream Description: Plan is to do the six NES Mega Man games in order. There may be very short breaks between games to update the title, or to empty my P-tank and such.
Chapters:
0:00:00 Mega Man
0:41:52 Mega Oops (Skip chapter for proper ending)
0:42:48 Mega Man Ending
0:45:19 Mega Man 2
1:43:12 Mega Man 3
3:05:11 Mega Man 4
4:26:45 Mega Man 5
5:42:03 Mega Man 6 Mega Man 1-6 Playthrough (Archive*)](https://i.ytimg.com/vi/M33yfDWkklI/mqdefault.jpg)

![Super Mario Maker 2 - Custom Course: Yoshi: A Means to an End
So. Heres the one level of mine nobody has bothered to beat yet, but I dont blame them.
Course ID: 14F-08L-6FG
[0:00-2:24] Playthrough
[2:24-3:06] Secret
I didnt actually mean to make this level so unforgiving. I wouldnt really call it a ball-buster either, but the window for errors is excessively small.
The time limit is too strict for what this level asks. Its surprisingly easy to land a Yoshi Egg in the middle of the holes, forcing you to reset the entire room, which you dont have time for. There are also a couple claws too many, even though you can technically skip egging the first and last claws.
The egg launcher near the note blocks is also very inconsistent. Im still not 100% sure what causes it to stop launching them, but I think 2 is the maximum itll ever produce, though it sometimes only gives one.
The concept of dev doors is dumb to me, so I added the secret as a little gag. It feels like a bit of a cheat whenever someone makes a balls-hard level and the only way they got it uploaded is because they added a cheeky dev secret somewhere. Not really a big fan of super hard levels in general, but I do respect those who make them and actually clear them without resorting to dev doors and the like.
UPDATE: Someone actually beat it very soon after this video was released. Not sure if it was a coincidence or if someone who saw this beat it, but props to them regardless. Super Mario Maker 2 - Custom Course: Yoshi: A Means to an End](https://i.ytimg.com/vi/MTATAJm4T1g/mqdefault.jpg)

![Emerald Dragon [SFC] Music - Emerald Dragon (Looping Ver.)
The looping version of the track that has generally been available only in its shortest non-looping form. This version plays in a handful of instances, such as during the briefing in Sadas Fortress, the attack on Draugwand Castle, in the Demon Palace, and during the ending.
Other Tracks:
*Emerald Dragon (Prologue)*
https://www.youtube.com/watch?v=3xsAOyjCXwU
*Emerald Dragon (Looping Ver.)*
You are here.
*Emerald Dragon (Extended)*
https://www.youtube.com/watch?v=z9wVfvPk_Jk
*Staff Roll*
https://www.youtube.com/watch?v=FiyxZ-rKxrg
*Staff Roll (Extended)*
https://www.youtube.com/watch?v=bLhsWI1_TYA
*Field Battle (Extended)*
https://www.youtube.com/watch?v=UdUEt0AqzYY
Though Im truly grateful to the person who made it, the SPC set for Emerald Dragon has always been missing stuff, primarily this, the non-looping version of this, and another arrangement of this track. If you want to pick nits, it also lacks a huge amount of voice lines as well as the Omake Mode jingle. The set has seemingly remained untouched for over 20 years, so if someone wants to step up to the challenge, I would be eternally grateful for an updated set. Emerald Dragon [SFC] Music - Emerald Dragon (Looping Ver.)](https://i.ytimg.com/vi/O1S_1KE-7X4/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Cold Dive Detour
Its hard to describe my feelings on this level. I have a sort of pride in this that I dont usually have in my own works, but at the same time its not actually that great.
Course ID: 5VP-YT9-68G
[0:00-2:39] Underwater Path
- 0:33 A small challenge for an early power-up.
- 0:50 1UP race, finish the obstacle course in time to get your reward.
- 1:15 Spiny shell event, get it to hit the block up top to unlock a bonus.
[2:39-4:24] Secret Expert Path
- 2:41 The clear comment says to jump when the clock hits 293, but its easier to time your jump when the last cloud is halfway across the first piece of track going right. If youre unlucky, the block can kill you. Usually it knocks you off the pipe at worst.
[4:24] Expert Path Coin #1
- Waiting for a little bit nets you a 30-Coin pickup.
[4:39] Expert Path Coin #2
- Entering the door isnt actually a guaranteed death. If you time your jump input correctly, you can leap to safety while also collecting the 50-Coin pickup.
Id say the weakest part in this level is the introduction of Thwomps. I tried my best to display where each Thwomp would go using the arrows, but it most likely just looks like a mess of directions at first glance.
I generally dont like the concept of overly difficult levels, so I designed the expert path to be hard to accidentally bumble into. Honestly, its doubtful anyone will ever bother with it.
At the spot around 3:08, each of the 4 coins has a hidden block underneath, basically as a classic sucker trap, though I did try to indicate them with the coins.
If youre not quick in the section around 3:18, the Spinies will walk to the donut blocks. This used to be a forced death because I made the door only usable one-way.
There were plans for the very last bit with the conveyor belts to have Sledge Bros./Bowser Jr. above you stomping to stun you, but it had issues and affected the underwater paths ending too. I decided to go with the relaxed ending instead. Super Mario Maker 2 - Custom Course: Cold Dive Detour](https://i.ytimg.com/vi/OPp-JlSZu58/mqdefault.jpg)


![Mega Man 11 - 02 - Acid Man
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Block Dropper (Block Man) -5
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Scramble Thunder (Fuse Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Acid Barrier (Acid Man) -1***
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Doesnt damage the barrier
You obtain:
Acid Barrier (Uses: 7 [Pow. Gear: 6])
Although Fuse Mans ability isnt Acid Mans weakness, the Scramble Thunder does come in handy when going through the level. Acid Man himself is pretty simple as long as you keep cool and follow the patterns.
Chapters:
0:00 Stage Select: Acid Man
0:11 Acid Man Stage
2:10 Miniboss: Cyclone-W
3:18 Acid Man Stage
5:19 Boss: Acid Man
6:20 Weapon Get
6:39 Tutorial: Acid Barrier Mega Man 11 - 02 - Acid Man](https://i.ytimg.com/vi/QH4R_WivdiQ/mqdefault.jpg)

![Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Single playthrough, PAL version. Played on the Wii Virtual Console using a NES Classic Mini controller. Slight desync issues. Also had some extra input latency and I dont know why.
Stream Date: 2020-03-05
Stream Title: Short Ninja/Hero Turtle
00:00 Intro
01:13 Area 1
03:58 Area 2
06:35 Area 2 Dam
10:57 Area 3
18:52 Area 4
33:44 Area 5
39:56 Intentional game over
40:30 Area 6
48:14 Shredder
49:05 Ending Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)](https://i.ytimg.com/vi/QbM_vvl_eeY/mqdefault.jpg)